Initialize burning HUD with proper texture

This commit is contained in:
Elias Fleckenstein 2021-03-19 11:41:29 +01:00
parent 55df2a57f4
commit ecd27a4cdb

@ -167,7 +167,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
text = "fire_basic_flame.png",
text = "mcl_burning_hud_flame_animated.png",
z_index = 1000,
}) + 1
end