Set fog color according to nether biome

This commit is contained in:
cora 2022-06-19 00:05:47 +02:00
parent 41f708e03e
commit ecf6236152

@ -146,8 +146,25 @@ mcl_weather.skycolor = {
player:set_stars({visible = false}) player:set_stars({visible = false})
mcl_weather.skycolor.override_day_night_ratio(player, 0.5) mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
elseif dim == "nether" then elseif dim == "nether" then
player:set_sky({ type = "plain", local nether_sky = {
base_color = "#300808", Nether = "#300808",
BasaltDelta = "#685F70",
SoulsandValley = "#1B4745",
CrimsonForest = "#330303",
WarpedForest = "#1A051A"
}
local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
player:set_sky({
type = "regular",
sky_color = {
day_sky = "#300808",
day_horizon = biometint,
dawn_sky = "#300808",
dawn_horizon = biometint,
night_sky = "#300808",
night_horizon = biometint,
},
clouds = false, clouds = false,
}) })
player:set_sun({visible = false , sunrise_visible = false}) player:set_sun({visible = false , sunrise_visible = false})