Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code

This commit is contained in:
teknomunk 2024-05-22 20:51:46 +00:00
parent feb3122490
commit ed880924a6
3 changed files with 6 additions and 6 deletions

@ -34,6 +34,7 @@ minetest.register_entity("mcl_throwing:ender_pearl_entity",{
get_staticdata = mcl_throwing.get_staticdata,
on_activate = mcl_throwing.on_activate,
on_step = vl_projectile.update_projectile,
_lastpos={},
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
_vl_projectile = {
@ -127,6 +128,4 @@ minetest.register_entity("mcl_throwing:ender_pearl_entity",{
end
end
},
on_step = vl_projectile.update_projectile,
})

@ -50,9 +50,10 @@ minetest.register_entity("mcl_throwing:snowball_entity", {
get_staticdata = mcl_throwing.get_staticdata,
on_activate = mcl_throwing.on_activate,
on_step = vl_projectile.update_projectile,
_thrower = nil,
_lastpos = nil,
_vl_projectile = {
behaviors = {
vl_projectile.collides_with_solids,
@ -74,6 +75,5 @@ minetest.register_entity("mcl_throwing:snowball_entity", {
},
damage_groups = { snowball_vulnerable = 3 },
},
on_step = vl_projectile.update_projectile,
})

@ -109,6 +109,7 @@ function mod.collides_with_entities(self, dtime, entity_def, projectile_def)
local dmg = projectile_def.damage_groups or 0
local hit = nil
local owner = self._vl_projectile.owner
local objects = minetest.get_objects_inside_radius(pos, 1.5)
for i = 1,#objects do
@ -116,9 +117,9 @@ function mod.collides_with_entities(self, dtime, entity_def, projectile_def)
local entity = object:get_luaentity()
if entity and entity.name ~= self.object:get_luaentity().name then
if object:is_player() and self._thrower ~= object:get_player_name() then
if object:is_player() and owner ~= object:get_player_name() then
return handle_entity_collision(self, entity_def, projectile_def, object)
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (self._thrower ~= object) then
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (owner ~= object) then
return handle_entity_collision(self, entity_def, projectile_def, object)
end
end