add forest ruins + oasis + graveyard from voxelibre plus

This commit is contained in:
kno10 2024-12-07 02:20:27 +01:00
parent 4f41d0fe27
commit edbd2c57e7
11 changed files with 150 additions and 0 deletions

@ -0,0 +1,12 @@
Credits
=======
Schematics
----------
* Birch Forest Ruins - PrairieWind
* Desert Oasis - PrairieWind
* Graveyard - PrairieWind
* Campsite - kno10
* Obelisks - kno10
* Cocoon - kno10
* Witches Circle - kno10

@ -0,0 +1,49 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
vl_structures.register_structure("desert_oasis",{
place_on = {"group:sand"},
flags = "place_center_x, place_center_z",
prepare = { tolerance = 3, clear_bottom = 1, clear_top = 0, padding = 0, corners = 1, foundation = -2 },
y_offset = function(pr) return -(pr:next(2,3)) end,
chunk_probability = 20,
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
biomes = { "Desert" },
filenames = {
modpath.."/schematics/mcl_extra_structures_desert_oasis_1.mts",
modpath.."/schematics/mcl_extra_structures_desert_oasis_2.mts",
},
loot = {
["mcl_barrels:barrel_closed" ] ={{
stacks_min = 2,
stacks_max = 2,
items = {
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 },
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_mobitems:saddle", weight = 3, },
{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
}
},
{
stacks_min = 2,
stacks_max = 2,
items = {
{ itemstring = "mcl_core:tree", weight = 1, amount_min = 4, amount_max=6 },
}
},
{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_buckets:bucket_water", weight = 1, amount_min = 1, amount_max=1 },
}
}}
}
})

@ -0,0 +1,42 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
vl_structures.register_structure("forest_ruins",{
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
flags = "place_center_x, place_center_z",
prepare = { tolerance = 3, clear_bottom = 1, clear_top = 0, padding = 0, corners = 1, foundation = -2 },
y_offset = function(pr) return -(pr:next(0,1)) end,
chunk_probability = 20,
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
biomes = { "BirchForest" }, -- TODO: also add to some other biomes?
filenames = {
modpath.."/schematics/mcl_extra_structures_birch_forest_ruins_1.mts",
modpath.."/schematics/mcl_extra_structures_birch_forest_ruins_2.mts",
},
loot = {
["mcl_chests:chest_small" ] ={{
stacks_min = 2,
stacks_max = 4,
items = {
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 },
{ itemstring = "mcl_core:gold_ingot", weight = 3, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_core:iron_ingot", weight = 5, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:diamond", weight = 1, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_tools:sword_stone", weight = 15, },
{ itemstring = "mcl_tools:pick_stone", weight = 15, },
{ itemstring = "mcl_tools:shovel_stone", weight = 15, },
{ itemstring = "mcl_torches:torch", weight = 15, amount_min = 3, amount_max=7 },
}
},
{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_fire:flint_and_steel", weight = 1, amount_min = 1, amount_max=1 },
}
}}
}
})

@ -0,0 +1,44 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
vl_structures.register_structure("graveyard",{
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
flags = "place_center_x, place_center_z",
prepare = { tolerance = 3, clear_bottom = 1, clear_top = 0, padding = 0, corners = 1, foundation = -2 },
y_offset = function(pr) return -(pr:next(3,3)) end,
chunk_probability = 40,
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
biomes = { "BirchForest", "Forest", "Plains", "Taiga" },
filenames = {
modpath.."/schematics/mcl_extra_structures_graveyard_1.mts",
modpath.."/schematics/mcl_extra_structures_graveyard_2.mts",
},
loot = {
["mcl_barrels:barrel_closed"] ={{
stacks_min = 2,
stacks_max = 6,
items = {
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 16, amount_min = 3, amount_max=7 },
{ itemstring = "mcl_core:gold_ingot", weight = 3, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_core:iron_ingot", weight = 5, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:diamond", weight = 1, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_tools:sword_diamond", weight = 15, },
{ itemstring = "mcl_tools:pick_diamond", weight = 15, },
{ itemstring = "mcl_tools:shovel_iron", weight = 15, },
{ itemstring = "mcl_torches:torch", weight = 15, amount_min = 3, amount_max=7 },
{ itemstring = "mcl_armor:chestplate_diamond", weight = 1 },
{ itemstring = "mcl_armor:leggings_iron", weight = 2 },
}
}}
},
after_place = function(pos, _, pr, p1, p2)
for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
mcl_walls.update_wall(n)
end
local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,3,0),{"mcl_mobspawners:spawner"})
if not sp[1] then return end
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:zombie", 0, minetest.LIGHT_MAX+1, 10, 3, -1)
end
})

@ -2,6 +2,9 @@ local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
dofile(modpath.."/campsite.lua")
dofile(modpath.."/desert_oasis.lua")
dofile(modpath.."/forest_ruins.lua")
dofile(modpath.."/graveyard.lua")
dofile(modpath.."/obelisks.lua")
dofile(modpath.."/spider_cocoon.lua")
dofile(modpath.."/witches_circle.lua")