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mobs:piglin: use (alt) zombified piglin sounds
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@ -61,8 +61,10 @@ local piglin = {
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} },
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visual_size = {x=1, y=1},
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sounds = {
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random = "extra_mobs_piglin",
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damage = "extra_mobs_piglin_hurt",
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random = "mobs_mc_zombiepig_random",
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war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
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damage = "mobs_mc_zombiepig_hurt.2",
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death = "mobs_mc_zombiepig_death.2"
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distance = 16,
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},
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jump = true,
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