mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-24 20:03:45 +01:00
Anvils: Allow to use up to 4 materials at once
This commit is contained in:
parent
42cf5b38d2
commit
eef6c44e4a
@ -1,7 +1,12 @@
|
||||
local MAX_NAME_LENGTH = 30
|
||||
local MAX_WEAR = 65535
|
||||
local SAME_TOOL_REPAIR_BOOST = math.ceil(MAX_WEAR * 0.12) -- 12%
|
||||
local MATERIAL_TOOL_REPAIR_BOOST = math.ceil(MAX_WEAR * 0.25) -- 25%
|
||||
local MATERIAL_TOOL_REPAIR_BOOST = {
|
||||
math.ceil(MAX_WEAR * 0.25), -- 25%
|
||||
math.ceil(MAX_WEAR * 0.5), -- 50%
|
||||
math.ceil(MAX_WEAR * 0.75), -- 75%
|
||||
MAX_WEAR, -- 100%
|
||||
}
|
||||
local NAME_COLOR = "#FFFF4C"
|
||||
|
||||
local function get_anvil_formspec(set_name)
|
||||
@ -25,6 +30,41 @@ local function get_anvil_formspec(set_name)
|
||||
"listring[current_player;main]"
|
||||
end
|
||||
|
||||
-- Given a tool and material stack, returns how many items of the material stack
|
||||
-- needs to be used up to repair the tool.
|
||||
local function get_consumed_materials(tool, material)
|
||||
local wear = tool:get_wear()
|
||||
if wear == 0 then
|
||||
return 0
|
||||
end
|
||||
local health = (MAX_WEAR - wear)
|
||||
local matsize = material:get_count()
|
||||
local materials_used = 0
|
||||
for m=1, math.min(4, matsize) do
|
||||
materials_used = materials_used + 1
|
||||
if (wear - MATERIAL_TOOL_REPAIR_BOOST[m]) <= 0 then
|
||||
break
|
||||
end
|
||||
end
|
||||
return materials_used
|
||||
end
|
||||
|
||||
-- Given 2 input stacks, tells you which is the tool and which is the material.
|
||||
-- Returns ("tool", input1, input2) if input1 is tool and input2 is material.
|
||||
-- Returns ("material", input2, input1) if input1 is material and input2 is tool.
|
||||
-- Returns nil otherwise.
|
||||
local function distinguish_tool_and_material(input1, input2)
|
||||
local def1 = input1:get_definition()
|
||||
local def2 = input2:get_definition()
|
||||
if def1.type == "tool" and def1._repair_material then
|
||||
return "tool", input1, input2
|
||||
elseif def2.type == "tool" and def2._repair_material then
|
||||
return "material", input2, input1
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Update the inventory slots of an anvil node.
|
||||
-- meta: Metadata of anvil node
|
||||
local function update_anvil_slots(meta)
|
||||
@ -72,17 +112,9 @@ local function update_anvil_slots(meta)
|
||||
|
||||
-- Big repair bonus
|
||||
-- TODO: Combine tool enchantments
|
||||
local tool, tooldef, material
|
||||
if def1.type == "tool" and def1._repair_material then
|
||||
tool = input1
|
||||
tooldef = def1
|
||||
material = input2
|
||||
elseif def2.type == "tool" and def2._repair_material then
|
||||
tool = input2
|
||||
tooldef = def2
|
||||
material = input1
|
||||
end
|
||||
if tool and material then
|
||||
local distinguished, tool, material = distinguish_tool_and_material(input1, input2)
|
||||
if distinguished then
|
||||
local tooldef = tool:get_definition()
|
||||
local has_correct_material = false
|
||||
if string.sub(tooldef._repair_material, 1, 6) == "group:" then
|
||||
has_correct_material = minetest.get_item_group(material:get_name(), string.sub(tooldef._repair_material, 7)) ~= 0
|
||||
@ -90,7 +122,8 @@ local function update_anvil_slots(meta)
|
||||
has_correct_material = true
|
||||
end
|
||||
if has_correct_material and tool:get_wear() > 0 then
|
||||
local new_wear = calculate_repair(tool:get_wear(), MAX_WEAR, MATERIAL_TOOL_REPAIR_BOOST)
|
||||
local materials_used = get_consumed_materials(tool, material)
|
||||
local new_wear = calculate_repair(tool:get_wear(), MAX_WEAR, MATERIAL_TOOL_REPAIR_BOOST[materials_used])
|
||||
tool:set_wear(new_wear)
|
||||
name_item = tool
|
||||
new_output = name_item
|
||||
@ -285,12 +318,29 @@ local anvildef = {
|
||||
local inv = meta:get_inventory()
|
||||
local input1 = inv:get_stack("input", 1)
|
||||
local input2 = inv:get_stack("input", 2)
|
||||
-- Both slots occupied?
|
||||
if not input1:is_empty() and not input2:is_empty() then
|
||||
-- Both slots occupied: Repair mode. Only take 1 item from each stack
|
||||
input1:take_item()
|
||||
input2:take_item()
|
||||
inv:set_stack("input", 1, input1)
|
||||
inv:set_stack("input", 2, input2)
|
||||
-- Take as many items as needed
|
||||
local distinguished, tool, material = distinguish_tool_and_material(input1, input2)
|
||||
if distinguished then
|
||||
-- Tool + material: Take tool and as many materials as needed
|
||||
local materials_used = get_consumed_materials(tool, material)
|
||||
material:set_count(material:get_count() - materials_used)
|
||||
tool:take_item()
|
||||
if distinguished == "tool" then
|
||||
input1, input2 = tool, material
|
||||
else
|
||||
input1, input2 = material, tool
|
||||
end
|
||||
inv:set_stack("input", 1, input1)
|
||||
inv:set_stack("input", 2, input2)
|
||||
else
|
||||
-- Else take 1 item from each stack
|
||||
input1:take_item()
|
||||
input2:take_item()
|
||||
inv:set_stack("input", 1, input1)
|
||||
inv:set_stack("input", 2, input2)
|
||||
end
|
||||
else
|
||||
-- Otherwise: Rename mode: Clear all input slots as the whole stack is renamed.
|
||||
inv:set_list("input", {"", ""})
|
||||
|
Loading…
Reference in New Issue
Block a user