New lava generator: Spawn in air in layers 1-10

This commit is contained in:
Wuzzy 2017-05-20 01:27:09 +02:00
parent d13fe532c5
commit ef06d345df
3 changed files with 25 additions and 9 deletions

@ -18,6 +18,8 @@ if mg_name ~= "flat" then
-- 1 flat bedrock layer with 4 rough layers above
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
mcl_vars.mg_lava = true
mcl_vars.mg_bedrock_is_rough = true
else
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
@ -30,6 +32,7 @@ else
-- 1 perfectly flat bedrock layer
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min - 2
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
mcl_vars.mg_lava = false
mcl_vars.mg_bedrock_is_rough = false
end

@ -21,7 +21,7 @@ minetest.register_alias("mapgen_dirt_with_snow", "mcl_core:dirt_with_grass_snow"
minetest.register_alias("mapgen_sand", "mcl_core:sand")
minetest.register_alias("mapgen_gravel", "mcl_core:gravel")
minetest.register_alias("mapgen_clay", "mcl_core:clay")
minetest.register_alias("mapgen_lava_source", "mcl_core:lava_source")
minetest.register_alias("mapgen_lava_source", "air") -- Built-in lava generator is too unpredictable, we generate lava on our own
minetest.register_alias("mapgen_cobble", "mcl_core:cobble")
minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble")
minetest.register_alias("mapgen_junglegrass", "mcl_flowers:fern")
@ -521,7 +521,7 @@ minetest.register_ore({
ore_type = "scatter",
ore = "mcl_core:lava_source",
wherein = stonelike,
clust_scarcity = 4000,
clust_scarcity = 2000,
clust_num_ores = 1,
clust_size = 1,
y_min = mcl_util.layer_to_y(1),
@ -980,6 +980,7 @@ end)
-- Generate bedrock layer or layers
local BEDROCK_MIN = mcl_vars.mg_bedrock_overworld_min
local BEDROCK_MAX = mcl_vars.mg_bedrock_overworld_max
local GEN_MAX = mcl_vars.mg_lava_overworld_max or BEDROCK_MAX
-- Buffer for LuaVoxelManip
local lvm_buffer = {}
@ -991,12 +992,14 @@ minetest.register_on_generated(function(minp, maxp)
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
local lvm_used = false
-- Generate bedrock layers
if minp.y <= BEDROCK_MAX then
-- Generate bedrock and lava layers
if minp.y <= GEN_MAX then
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_void = minetest.get_content_id("mcl_core:void")
local c_lava = minetest.get_content_id("mcl_core:lava_source")
local c_air = minetest.get_content_id("air")
local max_y = math.min(maxp.y, BEDROCK_MAX)
local max_y = math.min(maxp.y, GEN_MAX)
for y = minp.y, max_y do
for x = minp.x, maxp.x do
@ -1036,6 +1039,11 @@ minetest.register_on_generated(function(minp, maxp)
if setdata then
data[p_pos] = setdata
lvm_used = true
elseif mcl_vars.mg_lava and y <= mcl_vars.mg_lava_overworld_max then
if data[p_pos] == c_air then
data[p_pos] = c_lava
end
lvm_used = true
end
end
end

@ -73,7 +73,12 @@ if setting then
end
-- Max. and min. heights between rail corridors are generated
local height_min = mcl_vars.mg_bedrock_overworld_max + 5 -- FIXME: Above lava layers
local height_min
if mcl_vars.mg_lava then
height_min = mcl_vars.mg_lava_overworld_max + 2
else
height_min = mcl_vars.mg_bedrock_overworld_max + 2
end
local height_max = mcl_util.layer_to_y(60)
-- Chaos Mode: If enabled, rail corridors don't stop generating when hitting obstacles
@ -567,9 +572,9 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
if minp.y < height_max and maxp.y > height_min and pr:next() < probability_railcaves_in_chunk then
-- Get semi-random height in chunk
local buffer = 5
local y = pr:next(minp.y + buffer, maxp.y - buffer)
y = math.floor(math.max(height_min, math.min(height_max, y)))
local buffer = 4
local y = pr:next(minp.y, maxp.y)
y = math.floor(math.max(height_min + buffer, math.min(height_max - buffer, y)))
local p = {x=minp.x+(maxp.x-minp.x)/2, y=y, z=minp.z+(maxp.z-minp.z)/2}
-- Haupthöhle und alle weiteren
-- Corridors; starting with main cave out of dirt