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Remove empty else block, fix up mg_name and add mapgen check to water.lua
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@ -5,7 +5,6 @@ local NIGHT_VISION_RATIO = 0.45
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-- Module state
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local mods_loaded = false
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local mg_name = minetest.get_mapgen_setting("mg_name")
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function mcl_weather.set_sky_box_clear(player, sky, fog)
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-- Make sure the player's head isn't in water before changing the skybox
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@ -1,6 +1,7 @@
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local MINIMUM_LIGHT_LEVEL = 0.2
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local VALID_SNOW_WEATHER_STATES = { snow = true, rain = true, thunder = true }
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local VALID_RAIN_WEATHER_STATES = { rain = true, thunder = true }
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local dimension_handlers = {}
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mcl_weather.skycolor.dimension_handlers = dimension_handlers
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@ -35,7 +36,6 @@ function dimension_handlers.overworld(player, sky_data)
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if biome then
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biomesky = biome._mcl_skycolor
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biomefog = biome._mcl_fogcolor
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else
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end
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end
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@ -1,5 +1,6 @@
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local DEFAULT_WATER_COLOR = "#3F76E4"
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local function water_sky(player, sky_data)
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local water_color = DEFAULT_WATER_COLOR
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@ -8,9 +9,12 @@ local function water_sky(player, sky_data)
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if minetest.get_item_group(checkname, "water") == 0 then return end
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local pos = player:get_pos()
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local biome_index = minetest.get_biome_data(pos).biome
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local biome_name = minetest.get_biome_name(biome_index)
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local biome = minetest.registered_biomes[biome_name]
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local biome = nil
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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local biome_index = minetest.get_biome_data(pos).biome
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local biome_name = minetest.get_biome_name(biome_index)
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biome = minetest.registered_biomes[biome_name]
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end
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if biome then water_color = biome._mcl_waterfogcolor end
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if not biome then water_color = DEFAULT_WATER_COLOR end
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