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Make dying mobs non-pointable
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@ -674,6 +674,9 @@ local check_for_death = function(self, cause, cmi_cause)
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self.blinktimer = 0
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self.passive = true
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self.state = "die"
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self.object:set_properties({
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pointable = false,
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})
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set_velocity(self, 0)
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set_animation(self, "die")
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