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Allow zombie villager to have visual armor
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@ -38,12 +38,12 @@ mobs:register_mob("mobs_mc:villager_zombie", {
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visual = "mesh",
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mesh = "mobs_mc_villager_zombie.b3d",
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textures = {
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{"mobs_mc_zombie_butcher.png"},
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{"mobs_mc_zombie_farmer.png"},
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{"mobs_mc_zombie_librarian.png"},
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{"mobs_mc_zombie_priest.png"},
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{"mobs_mc_zombie_smith.png"},
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{"mobs_mc_zombie_villager.png"}
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{"mobs_mc_empty.png", "mobs_mc_zombie_butcher.png", "default_tool_stonesword.png"},
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--{"mobs_mc_zombie_farmer.png"},
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--{"mobs_mc_zombie_librarian.png"},
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--{"mobs_mc_zombie_priest.png"},
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--{"mobs_mc_zombie_smith.png"},
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--{"mobs_mc_zombie_villager.png"}
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},
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visual_size = {x=2.75, y=2.75},
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makes_footstep_sound = true,
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@ -147,8 +147,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
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})
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mobs:spawn_specific(
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"mobs_mc:villager_zombie",
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"overworld",
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"mobs_mc:villager_zombie",
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"overworld",
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"ground",
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{
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"FlowerForest_underground",
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@ -231,15 +231,14 @@ mobs:spawn_specific(
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"MesaBryce_sandlevel",
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"Mesa_sandlevel",
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},
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0,
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7,
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30,
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4090,
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4,
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mobs_mc.spawn_height.overworld_min,
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0,
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7,
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30,
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4090,
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4,
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mobs_mc.spawn_height.overworld_min,
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mobs_mc.spawn_height.overworld_max)
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--mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)
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