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tweak probabilities
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8684140740
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@ -34,13 +34,13 @@ end
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mcl_structures.register_structure("desert_temple",{
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place_on = {"group:sand"},
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fill_ratio = 0.05,
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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sidelen = 18,
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y_offset = -12,
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chunk_probability = 500,
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chunk_probability = 300,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert" },
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@ -249,7 +249,7 @@ mcl_structures.register_structure("desert_well",{
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not_near = { "desert_temple_new" },
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solid_ground = true,
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sidelen = 4,
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chunk_probability = 256,
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chunk_probability = 600,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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y_offset = -2,
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@ -258,14 +258,15 @@ mcl_structures.register_structure("desert_well",{
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})
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mcl_structures.register_structure("fossil",{
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place_on = {"group:material_stone"},
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place_on = {"group:material_stone","group:sand"},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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sidelen = 13,
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chunk_probability = 256,
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y_max = 1,
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y_min = mcl_vars.mg_overworld_min,
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chunk_probability = 1000,
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y_offset = function(pr) return ( pr:next(1,16) * -1 ) -16 end,
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y_max = 15,
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y_min = mcl_vars.mg_overworld_min + 35,
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biomes = { "Desert" },
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filenames = {
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modpath.."/schematics/mcl_structures_fossil_skull_1.mts", -- 4×5×5
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@ -4,12 +4,12 @@ local modpath = minetest.get_modpath(modname)
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mcl_structures.register_structure("jungle_temple",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
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fill_ratio = 0.1,
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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y_offset = function(pr) return pr:next(-3,0) -5 end,
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chunk_probability = 1500,
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chunk_probability = 200,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Jungle" },
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@ -39,7 +39,7 @@ mcl_structures.register_structure("witch_hut",{
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z, liquid_surface, force_placement",
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sidelen = 8,
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chunk_probability = 400,
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chunk_probability = 300,
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y_max = mcl_vars.mg_overworld_max,
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y_min = -4,
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y_offset = 0,
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