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https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-28 05:43:43 +01:00
mcl_skins: PR feedback
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@ -98,7 +98,19 @@ function mcl_player.player_set_model(player, model_name)
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damage_texture_modifier = "^[colorize:red:130",
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})
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update_player_textures(player)
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mcl_player.player_set_animation(player, "stand")
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local new_anim = "stand"
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local model_animations = models[model_name].animations
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local old_anim = player_anim[name]
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if model_animations and old_anim and model_animations[old_anim] then
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new_anim = old_anim
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end
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mcl_player.player_set_animation(player, new_anim)
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else
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player:set_properties({
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textures = { "player.png", "player_back.png", },
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visual = "upright_sprite",
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})
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end
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end
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@ -31,11 +31,11 @@ Coloring only works for "base", "bottom, "top", and "hair".
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`preview_rotation`
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A table containing properties x and y. x and y represent the x and y rotation of the item preview.
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`alex`
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If set to true the item will be default for female character.
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`template2`
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If set to true the item will be default for female template.
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`steve`
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If set to true the item will be default for male character.
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`template1`
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If set to true the item will be default for male template.
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`rank`
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This property is used to change the application order of the skin item when applied to a player.
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@ -60,10 +60,17 @@ headwear: 80
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Lower ranks are applied to the player first and can thus be covered by higher rank items.
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### `mcl_skins.show_formspec(player)`
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### `mcl_skins.show_formspec(player, active_tab, page_num)`
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Show the skin configuration screen.
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`player` is a player ObjectRef.
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`active_tab` is the tab that will be displayed. This parameter is optional.
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Can be one of: "arm", "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"
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`page_num` The page number to display of there are multiple pages of items.
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This parameter is optional. Must be a number. If it is not a valid page number the closest page number will be shown.
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### `mcl_skins.get_skin_list()`
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This function is used by mods that want a list of skins to register nodes that use the player skin as a texture.
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Returns an array of tables containing information about each skin.
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@ -1,5 +1,6 @@
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local S = minetest.get_translator("mcl_skins")
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local color_to_string = minetest.colorspec_to_colorstring
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local EDIT_SKIN_KEY = -1 -- The key used for edit skin in the mcl_skins.simple_skins table
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mcl_skins = {
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simple_skins = {},
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@ -19,8 +20,8 @@ mcl_skins = {
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headwear = S("Headwears"),
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skin = S("Skins"),
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},
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steve = {}, -- Stores skin values for Steve skin
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alex = {}, -- Stores skin values for Alex skin
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template1 = {}, -- Stores edit skin values for template1
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template2 = {}, -- Stores edit skin values for template2
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base = {}, -- List of base textures
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-- Base color is separate to keep the number of junk nodes registered in check
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@ -59,12 +60,12 @@ mcl_skins = {
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function mcl_skins.register_item(item)
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assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
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local texture = item.texture or "blank.png"
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if item.steve then
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mcl_skins.steve[item.type] = texture
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if item.template1 then
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mcl_skins.template1[item.type] = texture
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end
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if item.alex then
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mcl_skins.alex[item.type] = texture
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if item.template2 then
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mcl_skins.template2[item.type] = texture
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end
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table.insert(mcl_skins[item.type], texture)
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@ -96,7 +97,13 @@ end
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minetest.register_chatcommand("skin", {
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description = S("Open skin configuration screen."),
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privs = {},
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func = function(name, param) mcl_skins.show_formspec(minetest.get_player_by_name(name)) end
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local formspec_data = mcl_skins.player_formspecs[player]
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local active_tab = formspec_data.active_tab
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local page_num = formspec_data.page_num
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mcl_skins.show_formspec(player, active_tab, page_num)
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end
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})
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function mcl_skins.compile_skin(skin)
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@ -165,9 +172,9 @@ minetest.register_on_joinplayer(function(player)
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mcl_skins.player_skins[player] = skin
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else
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if math.random() > 0.5 then
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skin = table.copy(mcl_skins.steve)
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skin = table.copy(mcl_skins.template1)
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else
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skin = table.copy(mcl_skins.alex)
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skin = table.copy(mcl_skins.template2)
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end
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mcl_skins.player_skins[player] = skin
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end
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@ -193,11 +200,24 @@ minetest.register_on_leaveplayer(function(player)
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mcl_skins.player_formspecs[player] = nil
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end)
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function mcl_skins.show_formspec(player)
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local function calculate_page_count(tab)
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if tab == "skin" then
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return math.ceil((#mcl_skins.simple_skins + 2) / 8)
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elseif mcl_skins[tab] then
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return math.ceil(#mcl_skins[tab] / 16)
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end
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return 1
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end
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function mcl_skins.show_formspec(player, active_tab, page_num)
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local formspec_data = mcl_skins.player_formspecs[player]
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local skin = mcl_skins.player_skins[player]
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local active_tab = formspec_data.active_tab
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local page_num = formspec_data.page_num
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formspec_data.active_tab = active_tab
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local page_count = calculate_page_count(active_tab)
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if page_num < 1 then page_num = 1 end
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if page_num > page_count then page_num = page_count end
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formspec_data.page_num = page_num
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local formspec = "formspec_version[3]size[14.2,11]"
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@ -238,12 +258,12 @@ function mcl_skins.show_formspec(player)
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local skin = table.copy(skin)
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local simple_skins_id = skin.simple_skins_id
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skin.simple_skins_id = nil
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mcl_skins.simple_skins[-1] = {
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mcl_skins.simple_skins[EDIT_SKIN_KEY] = {
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slim_arms = skin.slim_arms,
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texture = mcl_skins.compile_skin(skin),
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}
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simple_skins_id = simple_skins_id or
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mcl_skins.simple_skins[-1].texture
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mcl_skins.simple_skins[EDIT_SKIN_KEY].texture
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for i = page_start, page_end do
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local skin = mcl_skins.simple_skins[i]
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@ -269,22 +289,22 @@ function mcl_skins.show_formspec(player)
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"button[" .. x .. "," .. y .. ";1.5,3;" .. i .. ";]"
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end
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if page_start == -1 then
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if page_start == EDIT_SKIN_KEY then
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formspec = formspec .. "image[4.85,1;0.8,0.8;mcl_skins_button.png]"
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end
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elseif active_tab == "template" then
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formspec = formspec ..
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"model[5,2;2,3;player_mesh;mcl_armor_character.b3d;" ..
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mcl_skins.compile_skin(mcl_skins.steve) ..
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mcl_skins.compile_skin(mcl_skins.template1) ..
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",blank.png,blank.png;0,180;false;true;0,0]" ..
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"button[5,5.2;2,0.8;steve;" .. S("Select") .. "]" ..
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"button[5,5.2;2,0.8;template1;" .. S("Select") .. "]" ..
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"model[7.5,2;2,3;player_mesh;mcl_armor_character_female.b3d;" ..
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mcl_skins.compile_skin(mcl_skins.alex) ..
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mcl_skins.compile_skin(mcl_skins.template2) ..
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",blank.png,blank.png;0,180;false;true;0,0]" ..
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"button[7.5,5.2;2,0.8;alex;" .. S("Select") .. "]"
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"button[7.5,5.2;2,0.8;template2;" .. S("Select") .. "]"
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elseif mcl_skins[active_tab] then
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formspec = formspec ..
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@ -400,13 +420,6 @@ function mcl_skins.show_formspec(player)
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end
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end
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local page_count = 1
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if mcl_skins[active_tab] then
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page_count = math.ceil(#mcl_skins[active_tab] / 16)
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elseif active_tab == "skin" then
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page_count = math.ceil((#mcl_skins.simple_skins + 2) / 8)
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end
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if page_num > 1 then
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formspec = formspec ..
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"image_button[4.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
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@ -427,16 +440,17 @@ function mcl_skins.show_formspec(player)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local formspec_data = mcl_skins.player_formspecs[player]
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local active_tab = formspec_data.active_tab
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local page_num = formspec_data.page_num
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if fields.__mcl_skins then
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return false
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end
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if formname ~= "mcl_skins:skins" then return false end
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local formspec_data = mcl_skins.player_formspecs[player]
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local active_tab = formspec_data.active_tab
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-- Cancel formspec resend after scrollbar move
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if formspec_data.form_send_job then
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formspec_data.form_send_job:cancel()
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@ -448,23 +462,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return true
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end
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if fields.alex then
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mcl_skins.player_skins[player] = table.copy(mcl_skins.alex)
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if fields.template2 then
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mcl_skins.player_skins[player] = table.copy(mcl_skins.template2)
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mcl_skins.update_player_skin(player)
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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elseif fields.steve then
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mcl_skins.player_skins[player] = table.copy(mcl_skins.steve)
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elseif fields.template1 then
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mcl_skins.player_skins[player] = table.copy(mcl_skins.template1)
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mcl_skins.update_player_skin(player)
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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end
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for i, tab in pairs(mcl_skins.tab_names) do
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if fields[tab] then
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formspec_data.active_tab = tab
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formspec_data.page_num = 1
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, tab, 1)
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return true
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end
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end
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@ -473,28 +485,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not skin then return true end
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if fields.next_page then
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local page_num = formspec_data.page_num
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page_num = page_num + 1
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local page_count
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if active_tab == "skin" then
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page_count = math.ceil((#mcl_skins.simple_skins + 2) / 8)
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else
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page_count = math.ceil(#mcl_skins[active_tab] / 16)
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end
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if page_num > page_count then
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page_num = page_count
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end
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formspec_data.page_num = page_num
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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elseif fields.previous_page then
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local page_num = formspec_data.page_num
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page_num = page_num - 1
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if page_num < 1 then page_num = 1 end
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formspec_data.page_num = page_num
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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end
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@ -505,7 +501,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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skin.slim_arms = true
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end
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mcl_skins.update_player_skin(player)
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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end
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@ -530,7 +526,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if player and player:is_player() then
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skin[active_tab .. "_color"] = color
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mcl_skins.update_player_skin(player)
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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formspec_data.form_send_job = nil
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end
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end)
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@ -549,14 +545,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if field and active_tab == "skin" then
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local index = tonumber(field)
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index = index and math.floor(index) or 0
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mcl_skins.simple_skins[-1].texture = nil
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mcl_skins.simple_skins[EDIT_SKIN_KEY].texture = nil
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if
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#mcl_skins.simple_skins > 0 and
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index >= -1 and index <= #mcl_skins.simple_skins
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index >= EDIT_SKIN_KEY and index <= #mcl_skins.simple_skins
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then
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skin.simple_skins_id = mcl_skins.simple_skins[index].texture
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mcl_skins.update_player_skin(player)
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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end
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return true
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end
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@ -568,7 +564,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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then
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skin[active_tab] = field
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mcl_skins.update_player_skin(player)
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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end
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@ -579,7 +575,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if color and color >= 0 and color <= 0xffffffff then
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skin[active_tab .. "_color"] = color
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mcl_skins.update_player_skin(player)
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mcl_skins.show_formspec(player)
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mcl_skins.show_formspec(player, active_tab, page_num)
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return true
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end
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end
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@ -599,17 +595,17 @@ local function init()
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for _, item in pairs(json) do
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mcl_skins.register_item(item)
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end
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mcl_skins.steve.base_color = mcl_skins.base_color[2]
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mcl_skins.steve.hair_color = 0xff5d473b
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mcl_skins.steve.top_color = 0xff993535
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mcl_skins.steve.bottom_color = 0xff644939
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mcl_skins.steve.slim_arms = false
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mcl_skins.template1.base_color = mcl_skins.base_color[2]
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mcl_skins.template1.hair_color = 0xff5d473b
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mcl_skins.template1.top_color = 0xff993535
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mcl_skins.template1.bottom_color = 0xff644939
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mcl_skins.template1.slim_arms = false
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mcl_skins.alex.base_color = mcl_skins.base_color[1]
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mcl_skins.alex.hair_color = 0xff715d57
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mcl_skins.alex.top_color = 0xff346840
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mcl_skins.alex.bottom_color = 0xff383532
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mcl_skins.alex.slim_arms = true
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mcl_skins.template2.base_color = mcl_skins.base_color[1]
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mcl_skins.template2.hair_color = 0xff715d57
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mcl_skins.template2.top_color = 0xff346840
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mcl_skins.template2.bottom_color = 0xff383532
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mcl_skins.template2.slim_arms = true
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mcl_skins.register_simple_skin({
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index = 0,
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@ -2,8 +2,8 @@
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{
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"type": "footwear",
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"texture": "mcl_skins_footwear_1.png",
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"steve": true,
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"alex": true,
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"template1": true,
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"template2": true,
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"rank": 55
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},
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{
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@ -20,12 +20,12 @@
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{
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"type": "eye",
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"texture": "mcl_skins_eye_1.png",
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"alex": true
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"template2": true
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},
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{
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"type": "eye",
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"texture": "mcl_skins_eye_2.png",
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"steve": true
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"template1": true
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},
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{
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"type": "eye",
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@ -50,7 +50,7 @@
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{
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"type": "mouth",
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"texture": "mcl_skins_mouth_1.png",
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"steve": true
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"template1": true
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},
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{
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"type": "mouth",
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@ -78,19 +78,19 @@
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},
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{
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"type": "mouth",
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"alex": true
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"template1": true
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},
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{
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"type": "hair",
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"texture": "mcl_skins_hair_1.png",
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"mask": "mcl_skins_hair_1_mask.png",
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"alex": true
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"template2": true
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},
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{
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"type": "hair",
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"texture": "mcl_skins_hair_2.png",
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"mask": "mcl_skins_hair_2_mask.png",
|
||||
"steve": true
|
||||
"template1": true
|
||||
},
|
||||
{
|
||||
"type": "hair",
|
||||
@ -147,7 +147,7 @@
|
||||
{
|
||||
"type": "headwear",
|
||||
"texture": "mcl_skins_headwear_2.png",
|
||||
"alex": true
|
||||
"template2": true
|
||||
},
|
||||
{
|
||||
"type": "headwear",
|
||||
@ -175,14 +175,14 @@
|
||||
},
|
||||
{
|
||||
"type": "headwear",
|
||||
"steve": true
|
||||
"template1": true
|
||||
},
|
||||
{
|
||||
"type": "bottom",
|
||||
"texture": "mcl_skins_bottom_1.png",
|
||||
"mask": "mcl_skins_bottom_1_mask.png",
|
||||
"steve": true,
|
||||
"alex": true
|
||||
"template1": true,
|
||||
"template2": true
|
||||
},
|
||||
{
|
||||
"type": "bottom",
|
||||
@ -209,8 +209,8 @@
|
||||
"type": "top",
|
||||
"texture": "mcl_skins_top_1.png",
|
||||
"mask": "mcl_skins_top_1_mask.png",
|
||||
"steve": true,
|
||||
"alex": true
|
||||
"template1": true,
|
||||
"template2": true
|
||||
},
|
||||
{
|
||||
"type": "top",
|
||||
@ -261,7 +261,7 @@
|
||||
"type": "base",
|
||||
"texture": "mcl_skins_base_1.png",
|
||||
"mask": "mcl_skins_base_1_mask.png",
|
||||
"steve": true,
|
||||
"alex": true
|
||||
"template1": true,
|
||||
"template2": true
|
||||
}
|
||||
]
|
||||
|
BIN
textures/player.png
Normal file
BIN
textures/player.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 419 B |
BIN
textures/player_back.png
Normal file
BIN
textures/player_back.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 307 B |
Loading…
Reference in New Issue
Block a user