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synced 2024-11-28 13:53:45 +01:00
Fixing that annoying chest open
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parent
5e8bc16a0c
commit
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@ -72,9 +72,7 @@ minetest.register_entity("mcl_chests:chest", {
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self.players[playername] = true
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if not self.is_open then
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self:set_animation("open")
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minetest.sound_play(self.sound_prefix .. "_open", {
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pos = self.node_pos,
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})
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minetest.sound_play(self.sound_prefix .. "_open", {pos=self.node_pos, gain=0.5, max_hear_distance = 16}, true)
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self.is_open = true
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end
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end,
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@ -87,9 +85,7 @@ minetest.register_entity("mcl_chests:chest", {
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return
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end
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self:set_animation("close")
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minetest.sound_play(self.sound_prefix .. "_close", {
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pos = self.node_pos,
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})
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minetest.sound_play(self.sound_prefix .. "_close", {pos=self.node_pos, gain=0.3, max_hear_distance = 16}, true)
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self.is_open = false
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end
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end,
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