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Rework function comments.
* Move descriptive function comments to above the function definition. * Adopt some luadoc styles. * Update a stale reference to a renamed function in comments.
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@ -48,12 +48,18 @@ local vector_offset = vector.offset
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local is_protected = minetest.is_protected
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local is_protected = minetest.is_protected
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local record_protection_violation = minetest.record_protection_violation
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local record_protection_violation = minetest.record_protection_violation
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--- Fill the composter when rightclicked.
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--
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-- `on_rightclick` handler for composter blocks of all fill levels except
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-- for the "ready" composter (see: composter_harvest).
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-- If the item used on the composter block is compostable, there is a chance
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-- that the level of the composter may increase, depending on the value of
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-- compostability of the item.
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--
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-- parameters are the standard parameters passed to `on_rightclick`.
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-- returns the remaining itemstack.
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--
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local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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--
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-- handler for filling the composter when rightclicked
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--
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-- as an on_rightclick handler, it returns an itemstack
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--
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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return itemstack
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return itemstack
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end
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end
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@ -97,24 +103,31 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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return itemstack
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return itemstack
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end
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end
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--- Update a full composter block to ready for harvesting.
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--
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-- `on_timer` handler. The timer is set in function 'composter_add_item'
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-- when the composter level has reached 7.
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--
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-- pos: position of the composter block.
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-- returns false, thereby cancelling further activity of the timer.
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--
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local function composter_ready(pos)
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local function composter_ready(pos)
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--
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-- update the composter block to ready for harvesting
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-- this function is a node callback on_timer.
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-- the timer is set in function 'composter_fill' when composter level is 7
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--
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-- returns false in order to cancel further activity of the timer
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--
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swap_node(pos, {name = "mcl_composters:composter_ready"})
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swap_node(pos, {name = "mcl_composters:composter_ready"})
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-- maybe spawn particles again?
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-- maybe spawn particles again?
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-- TODO: play some sounds
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-- TODO: play some sounds
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return false
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return false
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end
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end
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--- Spawn bone meal item and reset composter block.
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--
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-- `on_rightclick` handler for the "ready" composter block. Causes a
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-- bone meal item to be spawned from the composter and resets the
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-- composter block to an empty composter block.
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--
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-- parameterss are the standard parameters passed to `on_rightclick`.
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-- returns itemstack (unchanged in this function).
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--
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local function composter_harvest(pos, node, player, itemstack, pointed_thing)
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local function composter_harvest(pos, node, player, itemstack, pointed_thing)
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--
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-- handler for harvesting bone meal from a ready composter when rightclicked
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--
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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if not player or (player:get_player_control() and player:get_player_control().sneak) then
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return itemstack
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return itemstack
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end
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end
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@ -131,10 +144,12 @@ local function composter_harvest(pos, node, player, itemstack, pointed_thing)
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return itemstack
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return itemstack
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end
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end
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--- Construct composter nodeboxes with varying levels of compost.
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--
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-- level: compost level in the composter
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-- returns a nodebox definition table.
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--
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local function composter_get_nodeboxes(level)
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local function composter_get_nodeboxes(level)
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--
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-- Convenience function to construct the nodeboxes for varying levels of compost
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--
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local top_y_tbl = {[0]=-7, -5, -3, -1, 1, 3, 5, 7}
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local top_y_tbl = {[0]=-7, -5, -3, -1, 1, 3, 5, 7}
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local top_y = top_y_tbl[level] / 16
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local top_y = top_y_tbl[level] / 16
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return {
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return {
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@ -149,9 +164,9 @@ local function composter_get_nodeboxes(level)
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}
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}
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end
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end
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--- Register empty composter node.
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--
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--
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-- Register empty composter node
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-- This is the craftable base model that can be placed in an inventory.
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-- This is the base model that is craftable and can be placed in an inventory
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--
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--
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minetest.register_node("mcl_composters:composter", {
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minetest.register_node("mcl_composters:composter", {
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description = composter_description,
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description = composter_description,
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@ -179,9 +194,9 @@ minetest.register_node("mcl_composters:composter", {
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on_rightclick = composter_add_item
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on_rightclick = composter_add_item
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})
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})
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--- Template function for composters with compost.
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--
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--
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-- Template function for composters with compost
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-- For each fill level a custom node is registered.
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-- For each fill level a custom node is registered
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--
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--
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local function register_filled_composter(level)
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local function register_filled_composter(level)
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local id = "mcl_composters:composter_"..level
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local id = "mcl_composters:composter_"..level
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@ -219,15 +234,13 @@ local function register_filled_composter(level)
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end
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end
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end
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end
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--
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--- Register filled composters (7 levels).
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-- Register filled composters (7 levels)
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--
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--
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for level = 1, 7 do
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for level = 1, 7 do
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register_filled_composter(level)
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register_filled_composter(level)
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end
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end
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--
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--- Register composter that is ready to be harvested.
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-- Register composter ready to be harvested
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--
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--
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minetest.register_node("mcl_composters:composter_ready", {
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minetest.register_node("mcl_composters:composter_ready", {
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description = S("Composter") .. "(" .. S("ready for harvest") .. ")",
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description = S("Composter") .. "(" .. S("ready for harvest") .. ")",
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