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Fix walls connecting to too many nodeboxes
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24832c534f
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@ -14,6 +14,10 @@ local directions = {
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{x = 0, y = -1, z = 0},
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}
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local function connectable(itemstring)
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return (minetest.get_item_group(itemstring, "wall") == 1) or (minetest.get_item_group(itemstring, "solid") == 1)
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end
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local function update_wall(pos)
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local thisnode = minetest.get_node(pos)
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@ -42,8 +46,7 @@ local function update_wall(pos)
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for i = 1, 4 do
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local dir = directions[i]
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local node = minetest.get_node({x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z})
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local def = minetest.registered_nodes[node.name]
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if def and def.walkable then
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if connectable(node.name) then
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sum = sum + 2 ^ (i - 1)
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end
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end
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@ -51,8 +54,7 @@ local function update_wall(pos)
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-- Torches or walkable nodes above the wall
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local upnode = minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z})
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if sum == 5 or sum == 10 then
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local def = minetest.registered_nodes[upnode.name]
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if (def and def.walkable) or (minetest.get_item_group(upnode.name, "torch") == 1) then
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if (connectable(upnode.name)) or (minetest.get_item_group(upnode.name, "torch") == 1) then
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sum = sum + 11
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end
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end
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