Move shipwrecks to mcl_structures

This commit is contained in:
cora 2022-06-25 00:31:28 +02:00
parent 7945de1324
commit f5cc0ef2dc
11 changed files with 165 additions and 184 deletions

@ -1,179 +0,0 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
--local S = minetest.get_translator(modname)
local seed = minetest.get_mapgen_setting("seed")
local water_level = minetest.get_mapgen_setting("water_level")
local pr = PseudoRandom(seed)
--schematics by chmodsayshello
local schems = {
modpath.."/schematics/".."shipwreck_full_damaged"..".mts",
modpath.."/schematics/".."shipwreck_full_normal"..".mts",
modpath.."/schematics/".."shipwreck_full_back_damaged"..".mts",
modpath.."/schematics/".."shipwreck_half_front"..".mts",
modpath.."/schematics/".."shipwreck_half_back"..".mts",
}
local function get_supply_loot()
return {
stacks_min = 3,
stacks_max = 10,
items = {
--{ itemstring = "TODO:sus_stew", weight = 10, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 },
{ itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 },
{ itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 },
--{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
}
}
end
local function get_treasure_loot()
return {
stacks_min = 3,
stacks_max = 10,
items = {
{ itemstring = "mcl_core:iron_ingot", weight = 8, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:iron_nugget", weight = 8, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_core:emerald", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_dye:blue", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_core:gold_ingot", weight = 8, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:gold_nugget", weight = 8, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_experience:bottle", weight = 8, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_core:diamond", weight = 8, amount_min = 1, amount_max = 10 },
}
}
end
local function fill_chests(p1,p2)
for _,p in pairs(minetest.find_nodes_in_area(p1,p2,{"mcl_chests:chest_small"})) do
if minetest.get_meta(p):get_string("infotext") ~= "Chest" then
minetest.registered_nodes["mcl_chests:chest_small"].on_construct(p)
end
local inv = minetest.get_inventory( {type="node", pos=p} )
local loot = get_supply_loot()
if pr:next(1,10) == 1 then loot = get_treasure_loot() end
mcl_loot.fill_inventory(inv, "main", mcl_loot.get_multi_loot({loot}, pr), pr)
end
end
local ocean_biomes = {
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean"
}
local beach_biomes = {
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore"
}
mcl_structures.register_structure("shipwreck",{
place_on = {"group:sand","mcl_core:gravel"},
spawn_by = {"group:water"},
num_spawn_by = 4,
noise_params = {
offset = 0,
scale = 0.000022,
spread = {x = 250, y = 250, z = 250},
seed = 3,
octaves = 3,
persist = 0.001,
flags = "absvalue",
},
flags = "force_placement",
biomes = ocean_biomes,
y_max = water_level-4,
y_min = mcl_vars.mg_overworld_min,
filenames = schems,
y_offset = function(pr) return pr:next(-4,-2) end,
after_place = function(pos)
fill_chests(vector.offset(pos,-20,-5,-20),vector.offset(pos,20,15,20))
end
})

@ -1,3 +0,0 @@
name = mcl_shipwrecks
author = cora
depends = mcl_loot, mcl_structures, mcl_enchanting

@ -145,7 +145,7 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
y_max = def.y_max,
y_min = def.y_min
})
minetest.register_node(":"..structblock, {drawtype="normal", walkable = false, pointable = false,groups = sbgroups})
minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = sbgroups})
def.structblock = structblock
def.deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
minetest.set_gen_notify({decoration=true}, { def.deco_id })

@ -232,6 +232,7 @@ local function dir_to_rotation(dir)
end
dofile(modpath.."/api.lua")
dofile(modpath.."/shipwrecks.lua")
dofile(modpath.."/desert_temple.lua")
dofile(modpath.."/jungle_temple.lua")
dofile(modpath.."/ocean_ruins.lua")
@ -240,6 +241,7 @@ dofile(modpath.."/igloo.lua")
dofile(modpath.."/geode.lua")
mcl_structures.register_structure("desert_well",{
place_on = {"group:sand"},
fill_ratio = 0.01,

@ -4,7 +4,7 @@ local modpath = minetest.get_modpath(modname)
mcl_structures.register_structure("jungle_temple",{
place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
fill_ratio = 0.01,
fill_ratio = 0.1,
flags = "place_center_x, place_center_z",
solid_ground = true,
make_foundation = true,

@ -0,0 +1,161 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
--local S = minetest.get_translator(modname)
local seed = minetest.get_mapgen_setting("seed")
local water_level = minetest.get_mapgen_setting("water_level")
local pr = PseudoRandom(seed)
--schematics by chmodsayshello
local schems = {
modpath.."/schematics/mcl_structures_shipwreck_full_damaged.mts",
modpath.."/schematics/mcl_structures_shipwreck_full_normal.mts",
modpath.."/schematics/mcl_structures_shipwreck_full_back_damaged.mts",
modpath.."/schematics/mcl_structures_shipwreck_half_front.mts",
modpath.."/schematics/mcl_structures_shipwreck_half_back.mts",
}
local ocean_biomes = {
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean"
}
local beach_biomes = {
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore"
}
mcl_structures.register_structure("shipwreck",{
place_on = {"group:sand","mcl_core:gravel"},
spawn_by = {"group:water"},
num_spawn_by = 4,
noise_params = {
offset = 0,
scale = 0.000022,
spread = {x = 250, y = 250, z = 250},
seed = 3,
octaves = 3,
persist = 0.001,
flags = "absvalue",
},
sidelen = 16,
flags = "force_placement",
biomes = ocean_biomes,
y_max = water_level-4,
y_min = mcl_vars.mg_overworld_min,
filenames = schems,
y_offset = function(pr) return pr:next(-4,-2) end,
loot = {
["mcl_chests:chest_small"] = {
stacks_min = 3,
stacks_max = 10,
items = {
{ itemstring = "mcl_sus_stew:stew", weight = 10, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:paper", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 8, amount_max = 21 },
{ itemstring = "mcl_farming:carrot_item", weight = 7, amount_min = 4, amount_max = 8 },
{ itemstring = "mcl_farming:potato_item_poison", weight = 7, amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_farming:potato_item", weight = 7, amount_min = 2, amount_max = 6 },
--{ itemstring = "TODO:moss_block", weight = 7, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_core:coal_lump", weight = 6, amount_min = 2, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 5, amount_min = 5, amount_max = 24 },
{ itemstring = "mcl_farming:potato_item", weight = 3, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_armor:helmet_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:chestplate_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:leggings_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
{ itemstring = "mcl_armor:boots_leather_enchanted", weight = 3, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}) end },
--{ itemstring = "TODO:bamboo", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:pumpkin", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_tnt:tnt", weight = 1, amount_min = 1, amount_max = 2 },
},
{
stacks_min = 3,
stacks_max = 10,
items = {
{ itemstring = "mcl_core:iron_ingot", weight = 8, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:iron_nugget", weight = 8, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_core:emerald", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_dye:blue", weight = 8, amount_min = 1, amount_max = 12 },
{ itemstring = "mcl_core:gold_ingot", weight = 8, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:gold_nugget", weight = 8, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_experience:bottle", weight = 8, amount_min = 1, amount_max = 10 },
{ itemstring = "mcl_core:diamond", weight = 8, amount_min = 1, amount_max = 10 },
}
}
}
}
})