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Only zombies attack villagers
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@ -1949,7 +1949,7 @@ local monster_attack = function(self)
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-- find specific mob to attack, failing that attack player/npc/animal
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if specific_attack(self.specific_attack, name)
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and (type == "player" or type == "npc"
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and (type == "player" or ( type == "npc" and self.attack_npcs )
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or (type == "animal" and self.attack_animals == true)) then
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p = player:get_pos()
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@ -4033,6 +4033,7 @@ minetest.register_entity(name, {
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dogshoot_count_max = def.dogshoot_count_max or 5,
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dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
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attack_animals = def.attack_animals or false,
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attack_npcs = def.attack_npcs or false,
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specific_attack = def.specific_attack,
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runaway_from = def.runaway_from,
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owner_loyal = def.owner_loyal,
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@ -133,6 +133,7 @@ mcl_mobs:register_mob("mobs_mc:villager_zombie", {
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view_range = 16,
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fear_height = 4,
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harmed_by_heal = true,
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attack_npcs = true,
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})
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mcl_mobs:spawn_specific(
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@ -101,6 +101,7 @@ local zombie = {
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self.object:set_properties({visual_size = self.visual_size})
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self.base_size = self.visual_size
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end,
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attack_npcs = true,
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}
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mcl_mobs:register_mob("mobs_mc:zombie", zombie)
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