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Fix smokers, & blast_furnaces to work at twice the rate of a furnace.
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@ -288,7 +288,8 @@ local function blast_furnace_node_timer(pos, elapsed)
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-- Cooking
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--
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local el = elapsed_game_time
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-- Run the blast_furnace at twice the speed of a furnace.
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local el = elapsed_game_time * 2
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-- Check if we have cookable content: cookable
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local aftercooked
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@ -329,13 +330,12 @@ local function blast_furnace_node_timer(pos, elapsed)
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elseif active then
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el = math.min(el, fuel_totaltime - fuel_time)
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-- The furnace is currently active and has enough fuel
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fuel_time = (fuel_time + el) *2 --multiply speed of fuel consumption to match proper output
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fuel_time = fuel_time + el
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end
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-- If there is a cookable item then check if it is ready yet
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if cookable and active then
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-- In the src_time variable, the *2 is the multiplication that makes the blast furnace work faster than a normal furnace.
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src_time = (src_time + el)*2
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src_time = src_time + el
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-- Place result in dst list if done
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if src_time >= cooked.time then
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inv:add_item("dst", cooked.item)
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@ -288,7 +288,8 @@ local function smoker_node_timer(pos, elapsed)
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-- Cooking
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--
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local el = elapsed_game_time
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-- Run the smoker at twice the speed of a furnace.
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local el = elapsed_game_time * 2
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-- Check if we have cookable content: cookable
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local aftercooked
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@ -329,13 +330,12 @@ local function smoker_node_timer(pos, elapsed)
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elseif active then
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el = math.min(el, fuel_totaltime - fuel_time)
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-- The furnace is currently active and has enough fuel
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fuel_time = ( fuel_time + el ) * 2
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fuel_time = fuel_time + el
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end
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-- If there is a cookable item then check if it is ready yet
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if cookable and active then
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-- In the src_time variable, the *2 is the multiplication that makes the smoker work faster than a normal furnace.
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src_time = (src_time + el)*2
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src_time = src_time + el
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-- Place result in dst list if done
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if src_time >= cooked.time then
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inv:add_item("dst", cooked.item)
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