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Make Nether & End use biome sky- or fog colours
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parent
1c65e0ad68
commit
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@ -210,9 +210,23 @@ mcl_weather.skycolor = {
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end
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end
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end
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end
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elseif dim == "end" then
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elseif dim == "end" then
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local biomesky = "#000000"
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local biomefog = "#A080A0"
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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local biome_index = minetest.get_biome_data(player:get_pos()).biome
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local biome_name = minetest.get_biome_name(biome_index)
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local biome = minetest.registered_biomes[biome_name]
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if biome then
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--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
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biomesky = biome._mcl_skycolor
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biomefog = biome._mcl_fogcolor -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is seemingly used for both sky and fog?
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else
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--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
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end
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end
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local t = "mcl_playerplus_end_sky.png"
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local t = "mcl_playerplus_end_sky.png"
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player:set_sky({ type = "skybox",
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player:set_sky({ type = "skybox",
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base_color = "#000000",
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base_color = biomesky,
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textures = {t,t,t,t,t,t},
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textures = {t,t,t,t,t,t},
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clouds = false,
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clouds = false,
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})
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})
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@ -221,24 +235,29 @@ mcl_weather.skycolor = {
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player:set_stars({visible = false})
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player:set_stars({visible = false})
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mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
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mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
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elseif dim == "nether" then
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elseif dim == "nether" then
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local nether_sky = {
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local biomesky = "#6EB1FF"
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Nether = "#300808",
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local biomefog = "#330808"
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BasaltDelta = "#685F70",
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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SoulsandValley = "#1B4745",
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local biome_index = minetest.get_biome_data(player:get_pos()).biome
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CrimsonForest = "#330303",
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local biome_name = minetest.get_biome_name(biome_index)
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WarpedForest = "#1A051A"
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local biome = minetest.registered_biomes[biome_name]
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}
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if biome then
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local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
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--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
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biomesky = biome._mcl_skycolor -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
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biomefog = biome._mcl_fogcolor
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else
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--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
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end
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end
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mcl_weather.set_sky_color(player, {
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mcl_weather.set_sky_color(player, {
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type = "regular",
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type = "regular",
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sky_color = {
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sky_color = {
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day_sky = "#300808",
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day_sky = biomefog,
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day_horizon = biometint,
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day_horizon = biomefog,
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dawn_sky = "#300808",
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dawn_sky = biomefog,
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dawn_horizon = biometint,
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dawn_horizon = biomefog,
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night_sky = "#300808",
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night_sky = biomefog,
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night_horizon = biometint,
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night_horizon = biomefog,
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},
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},
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clouds = false,
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clouds = false,
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})
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})
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