Merge pull request 'Fix fire HUD' (#2042) from kabou/MineClone2:fix-burning-HUD into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2042
This commit is contained in:
cora 2022-03-03 01:40:05 +00:00
commit f7d712543f
2 changed files with 131 additions and 67 deletions

@ -26,20 +26,64 @@ function mcl_burning.get_collisionbox(obj, smaller, storage)
end end
end end
local find_nodes_in_area = minetest.find_nodes_in_area
function mcl_burning.get_touching_nodes(obj, nodenames, storage) function mcl_burning.get_touching_nodes(obj, nodenames, storage)
local pos = obj:get_pos() local pos = obj:get_pos()
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage) local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames) local nodes = find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
return nodes return nodes
end end
-- Manages the fire animation on a burning player's HUD
--
-- Parameters:
-- player - a valid player object;
--
-- If the player already has a fire HUD, updates the burning animation.
-- If the fire does not have a fire HUD, initializes the HUD.
--
function mcl_burning.update_hud(player)
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
local hud_flame_animated = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. animation_frames .. ":"
local storage = mcl_burning.get_storage(player)
if not storage.fire_hud_id then
storage.animation_frame = 1
storage.fire_hud_id = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
text = hud_flame_animated .. storage.animation_frame,
z_index = 1000,
})
else
storage.animation_frame = storage.animation_frame + 1
if storage.animation_frame > animation_frames - 1 then
storage.animation_frame = 0
end
player:hud_change(storage.fire_hud_id, "text", hud_flame_animated .. storage.animation_frame)
end
end
-- Sets and object state as burning and adds a fire animation to the object.
--
-- Parameters:
-- obj - may be a player or a lua_entity;
-- burn_time - sets the object's burn duration;
--
-- If obj is a player, adds a fire animation to the HUD, if obj is a
-- lua_entity, adds an animated fire entity to obj.
-- The effective burn duration is modified by obj's armor protection.
-- If obj was already burning, its burn duration is updated if the current
-- duration is less than burn_time.
-- If obj is dead, fireproof or a creative player, this function does nothing.
--
function mcl_burning.set_on_fire(obj, burn_time) function mcl_burning.set_on_fire(obj, burn_time)
if obj:get_hp() < 0 then if obj:get_hp() < 0 then
return return
end end
local storage = mcl_burning.get_storage(obj)
local luaentity = obj:get_luaentity() local luaentity = obj:get_luaentity()
if luaentity and luaentity.fire_resistant then if luaentity and luaentity.fire_resistant then
return return
@ -60,37 +104,37 @@ function mcl_burning.set_on_fire(obj, burn_time)
end end
end end
end end
if max_fire_prot_lvl > 0 then if max_fire_prot_lvl > 0 then
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15) burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
end end
end end
if not storage.burn_time or burn_time >= storage.burn_time then local storage = mcl_burning.get_storage(obj)
if obj:is_player() then if storage.burn_time then
mcl_burning.channels[obj]:send_all(tostring(mcl_burning.animation_frames)) if burn_time > storage.burn_time then
mcl_burning.channels[obj]:send_all("start") storage.burn_time = burn_time
end
return
end end
storage.burn_time = burn_time storage.burn_time = burn_time
storage.fire_damage_timer = 0 storage.fire_damage_timer = 0
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage) local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
local obj_size = obj:get_properties().visual_size
local vertical_grow_factor = 1.2
local horizontal_grow_factor = 1.1
local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
local size = vector.subtract(maxp, minp) local size = vector.subtract(maxp, minp)
size = vector.multiply(size, grow_vector) size = vector.multiply(size, vector.new(1.1, 1.2, 1.1))
size = vector.divide(size, obj_size) size = vector.divide(size, obj:get_properties().visual_size)
local offset = vector.new(0, size.y * 10 / 2, 0)
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
fire_entity:set_properties({visual_size = size}) fire_entity:set_properties({visual_size = size})
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0}) fire_entity:set_attach(obj, "", vector.new(0, size.y * 5, 0), vector.new(0, 0, 0))
local fire_luaentity = fire_entity:get_luaentity()
if obj:is_player() then
mcl_burning.update_hud(obj)
end
-- FIXME: does this code make sense? It removes attached fire luaentities from
-- another object that happen to be at the same position.
local fire_luaentity = fire_entity:get_luaentity()
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
local other_luaentity = other:get_luaentity() local other_luaentity = other:get_luaentity()
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
@ -98,14 +142,15 @@ function mcl_burning.set_on_fire(obj, burn_time)
break break
end end
end end
end
end end
function mcl_burning.extinguish(obj) function mcl_burning.extinguish(obj)
if mcl_burning.is_burning(obj) then if mcl_burning.is_burning(obj) then
local storage = mcl_burning.get_storage(obj) local storage = mcl_burning.get_storage(obj)
if obj:is_player() then if obj:is_player() then
mcl_burning.channels[obj]:send_all("stop") if storage.fire_hud_id then
obj:hud_remove(storage.fire_hud_id)
end
mcl_burning.storage[obj] = {} mcl_burning.storage[obj] = {}
else else
storage.burn_time = nil storage.burn_time = nil

@ -1,18 +1,27 @@
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
local pairs = pairs
local get_connected_players = minetest.get_connected_players
local get_item_group = minetest.get_item_group
mcl_burning = { mcl_burning = {
storage = {}, -- the storage table holds a list of objects (players,luaentities) and tables
channels = {}, -- associated with these objects. These tables have the following attributes:
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8 -- burn_time:
-- Remaining time that object will burn.
-- fire_damage_timer:
-- Timer for dealing damage every second while burning.
-- fire_hud_id:
-- HUD id of the flames animation on a burning player's HUD.
-- animation_frame:
-- The HUD's current animation frame, used by update_hud().
-- collisionbox_cache:
-- Used by mcl_burning.get_collisionbox() to avoid recalculations.
storage = {}
} }
dofile(modpath .. "/api.lua") dofile(modpath .. "/api.lua")
local pairs = pairs
local get_connected_players = minetest.get_connected_players
local get_item_group = minetest.get_item_group
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _, player in pairs(get_connected_players()) do for _, player in pairs(get_connected_players()) do
local storage = mcl_burning.storage[player] local storage = mcl_burning.storage[player]
@ -44,25 +53,36 @@ minetest.register_on_respawnplayer(function(player)
mcl_burning.extinguish(player) mcl_burning.extinguish(player)
end) end)
function mcl_burning.init_player(player) minetest.register_on_joinplayer(function(player)
local meta = player:get_meta() local storage = {}
-- NOTE: mcl_burning:data may be "return nil" (which deserialize into nil) for reasons unknown. local burn_data = player:get_meta():get_string("mcl_burning:data")
if meta:get_string("mcl_burning:data"):find("return nil", 1, true) then if burn_data ~= "" then
minetest.log("warning", "[mcl_burning] 'mcl_burning:data' player meta field is invalid! Please report this bug") storage = minetest.deserialize(burn_data)
end end
mcl_burning.storage[player] = meta:contains("mcl_burning:data") and minetest.deserialize(meta:get_string("mcl_burning:data")) or {} mcl_burning.storage[player] = storage
mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name()) if storage.burn_time and storage.burn_time > 0 then
mcl_burning.update_hud(player)
end
end)
local function on_leaveplayer(player)
local storage = mcl_burning.storage[player]
storage.fire_hud_id = nil
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
mcl_burning.storage[player] = nil
end end
minetest.register_on_joinplayer(function(player)
mcl_burning.init_player(player)
end)
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
player:get_meta():set_string("mcl_burning:data", minetest.serialize(mcl_burning.storage[player])) on_leaveplayer(player)
mcl_burning.storage[player] = nil
end) end)
minetest.register_on_shutdown(function()
for _,player in ipairs(minetest.get_connected_players()) do
on_leaveplayer(player)
end
end)
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
minetest.register_entity("mcl_burning:fire", { minetest.register_entity("mcl_burning:fire", {
initial_properties = { initial_properties = {
@ -73,7 +93,7 @@ minetest.register_entity("mcl_burning:fire", {
"mcl_burning_entity_flame_animated.png", "mcl_burning_entity_flame_animated.png",
"mcl_burning_entity_flame_animated.png" "mcl_burning_entity_flame_animated.png"
}, },
spritediv = {x = 1, y = mcl_burning.animation_frames}, spritediv = {x = 1, y = animation_frames},
pointable = false, pointable = false,
glow = -1, glow = -1,
backface_culling = false, backface_culling = false,
@ -81,26 +101,25 @@ minetest.register_entity("mcl_burning:fire", {
animation_frame = 0, animation_frame = 0,
animation_timer = 0, animation_timer = 0,
on_activate = function(self) on_activate = function(self)
self.object:set_sprite({x = 0, y = 0}, mcl_burning.animation_frames, 1.0 / mcl_burning.animation_frames) self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
end, end,
on_step = function(self) on_step = function(self, dtime)
if not self:sanity_check() then
self.object:remove()
end
end,
sanity_check = function(self)
local parent = self.object:get_attach() local parent = self.object:get_attach()
if not parent then if not parent then
return false self.object:remove()
return
end end
local storage = mcl_burning.get_storage(parent) local storage = mcl_burning.get_storage(parent)
if not storage or not storage.burn_time then if not storage or not storage.burn_time then
return false self.object:remove()
return
end
if parent:is_player() then
self.animation_timer = self.animation_timer + dtime
if self.animation_timer >= 0.1 then
self.animation_timer = 0
mcl_burning.update_hud(parent)
end
end end
return true
end, end,
}) })