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Changes on slab placement checks (#4317)
Fixed slab placement being not allowed when it should be allowed. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4317 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com> Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
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@ -237,30 +237,43 @@ function mcl_stairs.register_slab(subname, recipeitem, groups, images, descripti
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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local under = minetest.get_node(pointed_thing.under)
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if not placer then return end
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local above = pointed_thing.above
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local under = pointed_thing.under
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local anode = minetest.get_node(above)
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local unode = minetest.get_node(under)
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local adefs = minetest.registered_nodes[anode.name]
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local udefs = minetest.registered_nodes[unode.name]
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local wield_item = itemstack:get_name()
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local creative_enabled = minetest.is_creative_enabled(placer:get_player_name())
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local player_name = placer:get_player_name()
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local creative_enabled = minetest.is_creative_enabled(player_name)
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-- place slab using under node orientation
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local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
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local dir = vector.subtract(above, under)
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local p2 = unode.param2
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local p2 = under.param2
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if minetest.is_protected(under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(under, player_name)
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return
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end
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-- combine two slabs if possible
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-- Requirements: Same slab material, must be placed on top of lower slab, or on bottom of upper slab
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if (wield_item == under.name or (minetest.registered_nodes[under.name] and wield_item == minetest.registered_nodes[under.name]._mcl_other_slab_half)) and
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not ((dir.y >= 0 and minetest.get_item_group(under.name, "slab_top") == 1) or
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(dir.y <= 0 and minetest.get_item_group(under.name, "slab_top") == 0)) then
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if (wield_item == unode.name or (udefs and wield_item == udefs._mcl_other_slab_half)) and
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not ((dir.y >= 0 and minetest.get_item_group(unode.name, "slab_top") == 1) or
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(dir.y <= 0 and minetest.get_item_group(unode.name, "slab_top") == 0)) then
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local player_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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minetest.set_node(under, {name = double_slab, param2 = p2})
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if not creative_enabled then
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itemstack:take_item()
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end
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local newnode = double_slab
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minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
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return itemstack
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elseif (wield_item == anode.name or (adefs and wield_item == adefs._mcl_other_slab_half)) then
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minetest.set_node(above, {name = double_slab, param2 = p2})
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if not creative_enabled then
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itemstack:take_item()
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end
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