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synced 2024-12-26 03:07:32 +01:00
Fix and rewirte of some buggy function
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parent
2a51d901c4
commit
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@ -1,8 +1,10 @@
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inven = {}
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inven = {}
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CREATIVE_FORMSPEC = "";
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SURVIVAL_FORMSPEC = "";
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function inventory.creative_inv(player)
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function inventory.creative_inv(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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CREATIVE_FORMSPEC = "invsize[11,9.75;]"..
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CREATIVE_FORMSPEC = "invsize[11,9.75;]"..
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--"background[-0.25,1;10.5,8;inventory_creative_inventory_bg.png]"..
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--"background[-0.25,1;10.5,8;inventory_creative_inventory_bg.png]"..
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"button[9.5,0;1.5,1.5;creative_search;Search]"..
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"button[9.5,0;1.5,1.5;creative_search;Search]"..
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"list[detached:"..name.."_armor;armor_head;0.25,1.25;1,1;]"..
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"list[detached:"..name.."_armor;armor_head;0.25,1.25;1,1;]"..
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@ -1,13 +1,5 @@
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--Configuration file for Inventory
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--Configuration file for Inventory
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-- Set "Creative" for all Player have creatif , set "Survival" for all player in normal mode
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Default_Mode = "Survival"
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Default_Mode = "Survival"
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--Mode players are in when they join for the first time. Possible values: Creative, Survival. CASE SENSITIVE
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--IMPORTANT: This formspec must be valid. If you want compatibility with other inventory-changing mods
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--or games, you must change the above to the formspec definition for that mod and remove it
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--from their mod.
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--NOTE: At the moment, the creative formspec cannot be changed, as it is required to use variables inside the mod.
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--You can try to change it, but it probably will not work. The same is true for a survival inventory with variables,
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--such as inventory_plus. It is still possible to change the SURVIVAL_FORMSPEC variable inside the code to cope
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--with this, but it will not be easy.
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@ -2,7 +2,14 @@ local path = minetest.get_modpath(minetest.get_current_modname())
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local filepath = minetest.get_worldpath()
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local filepath = minetest.get_worldpath()
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local function save_player_data()
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CREATIVE_SEARCH_ITEMS = ""
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local creative_type = "search"
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filepath = minetest.get_worldpath()
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se = {}
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function save_player_data()
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local file = io.open(filepath .. "/playerdata.txt", "w")
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local file = io.open(filepath .. "/playerdata.txt", "w")
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file:write(minetest.serialize(playerdata))
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file:write(minetest.serialize(playerdata))
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file:close()
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file:close()
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@ -20,6 +27,8 @@ function load_player_data()
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return {}
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return {}
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end
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end
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inventory = {}
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inventory = {}
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inventory.inventory_size = 0
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inventory.inventory_size = 0
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pagenum = 0
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pagenum = 0
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@ -29,21 +38,34 @@ dofile(path.."/config.txt")
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dofile(path.."/api.lua")
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dofile(path.."/api.lua")
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dofile(path.."/workbench.lua")
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dofile(path.."/workbench.lua")
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minetest.register_on_joinplayer(function(player)
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local function save_newplayer(pname)
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pname = player:get_player_name()
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playerdata = load_player_data()
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if not playerdata[pname] then
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if not playerdata[pname] then
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playerdata[pname] = {}
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playerdata[pname] = {}
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playerdata[pname]['isPlayer'] = true
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playerdata[pname]['gamemode'] = Default_Mode
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playerdata[pname]['gamemode'] = Default_Mode
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save_player_data()
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save_player_data()
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minetest.after(1, function() load_player_data() end)
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playerdata = load_player_data()
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end
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end
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minetest.register_on_joinplayer(function(player)
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local pname = player:get_player_name()
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local playerdata = load_player_data()
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if not playerdata[pname] then
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playerdata[pname] = {}
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playerdata[pname]['isPlayer'] = true
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playerdata[pname]['gamemode'] = Default_Mode
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save_player_data()
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end
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end
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if not playerdata[pname]['gamemode'] then
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if not playerdata[pname]['gamemode'] then
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playerdata[pname]['gamemode'] = Default_Mode
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playerdata[pname]['gamemode'] = Default_Mode
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save_player_data()
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save_player_data()
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playerdata = load_player_data()
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playerdata = load_player_data()
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minetest.after(0.3, function() updategamemode(pname, "0") end)
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minetest.after(1, function() updategamemode(pname, "0") end)
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else
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else
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minetest.after(0.3, function() updategamemode(pname, "0") end)
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minetest.after(1, function() updategamemode(pname, "0") end)
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end
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end
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end)
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end)
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@ -62,7 +84,7 @@ local trash = minetest.create_detached_inventory("creative_trash", {
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trash:set_size("main", 1)
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trash:set_size("main", 1)
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creative_list = {}
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local creative_list = {}
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for name,def in pairs(minetest.registered_items) do
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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and def.description and def.description ~= "" then
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@ -119,9 +141,12 @@ function updategamemode(pname, status)
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print(pname.." has switched to "..playerdata[pname]['gamemode'].." Mode.")
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print(pname.." has switched to "..playerdata[pname]['gamemode'].." Mode.")
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minetest.chat_send_all(pname.." has switched to "..playerdata[pname]['gamemode'].." Mode.")
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minetest.chat_send_all(pname.." has switched to "..playerdata[pname]['gamemode'].." Mode.")
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end
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end
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print(playerdata[pname])
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if playerdata[pname] == nil then
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save_newplayer(pname)
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end
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if playerdata[pname]['gamemode'] == "Creative" then
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if playerdata[pname]['gamemode'] == "Creative" then
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local player = minetest.env:get_player_by_name(pname)
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local player = minetest.env:get_player_by_name(pname)
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inventory.set_player_formspec(player, 1, 1)
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inventory.set_player_formspec(player, 1, 1)
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else
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else
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@ -132,13 +157,14 @@ function updategamemode(pname, status)
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end
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end
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inventory.set_player_formspec = function(player, start_i, pagenum)
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inventory.set_player_formspec = function(player, start_i, pagenum)
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playerdata = load_player_data()
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playerdata = load_player_data()
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if playerdata[player:get_player_name()]['gamemode'] == "Creative" or creative_type == "default" then
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if playerdata[player:get_player_name()]['gamemode'] == "Creative" then
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inventory.creative_inv(player)
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inventory.creative_inv(player)
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inventory.hotbar(player)
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inventory.hotbar(player)
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end
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end
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if creative_type == "search" then
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pagenum = math.floor(pagenum)
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if creative_type == "search" and playerdata[player:get_player_name()]['gamemode'] == "Creative" then
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pagemax = math.floor((inventory.inventory_size-1) / (9*3) + 1)
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local pagenum = math.floor(pagenum)
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local pagemax = math.floor((inventory.inventory_size-1) / (9*3) + 1)
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CREATIVE_SEARCH_ITEMS = "invsize[10,7;]"..
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CREATIVE_SEARCH_ITEMS = "invsize[10,7;]"..
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"background[-0.22,-0.25;10.8,7.7;creative_inventory_bg.png]"..
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"background[-0.22,-0.25;10.8,7.7;creative_inventory_bg.png]"..
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"button[8,0;1.5,1;creative_search;Search]"..
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"button[8,0;1.5,1;creative_search;Search]"..
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@ -158,7 +184,7 @@ playerdata = load_player_data()
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end
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end
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not playerdata[pname]['gamemode'] == "Creative" then
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if playerdata[player:get_player_name()]['gamemode'] == "Survival" then
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return
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return
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end
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end
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-- Figure out current page from formspec
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-- Figure out current page from formspec
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@ -202,10 +228,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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inventory.set_player_formspec(player, start_i, start_i / (9*3) + 1)
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inventory.set_player_formspec(player, start_i, start_i / (9*3) + 1)
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end)
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end)
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local gm_priv = false
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if minetest.setting_getbool("creative_mode")==false then
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if minetest.setting_getbool("creative_mode")==false then
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local gm_priv = true
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gm_priv = true
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elseif minetest.setting_getbool("creative_mode")==true then
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elseif minetest.setting_getbool("creative_mode")==true then
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local gm_priv = false
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gm_priv = false
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end
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end
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minetest.register_chatcommand('gamemode',{
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minetest.register_chatcommand('gamemode',{
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