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Fair but primitive craftguide progressive mode
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commit
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@ -1,3 +1,4 @@
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mcl_core
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mcl_compass
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mcl_clock
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doc
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@ -370,7 +370,19 @@ local function item_in_inv(inv, item)
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return inv:contains_item("main", item)
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end
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function craftguide:recipe_in_inv(inv, item_name, recipes_f)
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-- Returns true if player knows the item. Used for progressive mode (EXPERIMENTAL).
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local function knows_item(playername, item)
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local has_item = doc.entry_exists("nodes", item) and doc.entry_revealed(playername, "nodes", item)
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if not has_item then
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has_item = doc.entry_exists("tools", item) and doc.entry_revealed(playername, "tools", item)
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end
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if not has_item then
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has_item = doc.entry_exists("craftitems", item) and doc.entry_revealed(playername, "craftitems", item)
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end
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return has_item
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end
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function craftguide:recipe_in_inv(inv, item_name, recipes_f, playername)
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local recipes = recipes_f or get_recipes(item_name) or {}
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local show_item_recipes = {}
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@ -386,7 +398,7 @@ function craftguide:recipe_in_inv(inv, item_name, recipes_f)
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end
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end
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end
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if group_in_inv or item_in_inv(inv, item) then
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if group_in_inv or item_in_inv(inv, item) or knows_item(playername, item) then
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show_item_recipes[i] = true
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end
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end
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@ -435,7 +447,7 @@ function craftguide:get_filter_items(data, player)
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filtered_list[counter] = item
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end
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elseif progressive_mode then
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local _, has_item = self:recipe_in_inv(inv, item)
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local _, has_item = self:recipe_in_inv(inv, item, nil, player:get_player_name())
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if has_item then
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counter = counter + 1
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filtered_list[counter] = item
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@ -504,12 +516,10 @@ mt.register_on_player_receive_fields(function(player, formname, fields)
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if progressive_mode then
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local inv = player:get_inventory()
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local _, has_item =
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craftguide:recipe_in_inv(inv, item)
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local _, has_item = craftguide:recipe_in_inv(inv, item, nil, player:get_player_name())
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if not has_item then return end
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recipes = craftguide:recipe_in_inv(
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inv, item, recipes)
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recipes = craftguide:recipe_in_inv(inv, item, recipes, player_name)
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end
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data.item = item
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@ -45,7 +45,7 @@ enable_bed_respawn (Respawn at bed) bool true
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enable_bed_night_skip (Skip night when sleeping) bool true
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# If enabled, the recipe book will only show recipes which require one
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# item which the player has currently in possession.
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# item which you have already discovered.
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# If disabled, the recipe book shows all crafting recipes.
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# This setting is experimental and may be changed in later versions.
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# Feedback is appreciated.
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