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Update node drops
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parent
112b7876d2
commit
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@ -141,7 +141,7 @@ minetest.register_craftitem("default:prismarine_shard", {
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})
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minetest.register_craftitem("default:quartz_crystal", {
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description = "Quartz Crystal",
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description = "Nether Quartz",
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inventory_image = "default_quartz_crystal.png",
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stack_max = 64,
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})
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@ -53,7 +53,18 @@ minetest.register_node("default:stone_with_redstone", {
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is_ground_content = true,
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stack_max = 64,
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groups = {cracky=2},
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drop = "mesecons:wire_00000000_off 5",
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drop = {
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items = {
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max_items = 1,
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{
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items = {"mesecons:redstone_dust 4"},
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rarity = 2,
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},
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{
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items = {"mesecons:redstone_dust 5"},
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},
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}
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},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -64,13 +75,13 @@ minetest.register_node("default:stone_with_lapis", {
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stack_max = 64,
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groups = {cracky=2},
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drop = {
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max_items = 2,
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max_items = 1,
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items = {
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{items = {'dye:blue 5'},rarity = 16},
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{items = {'dye:blue 4'},rarity = 12},
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{items = {'dye:blue 3'},rarity = 8},
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{items = {'dye:blue 2'},rarity = 6},
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{items = {'dye:blue 1'},rarity = 1},
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{items = {'dye:blue 8'},rarity = 5},
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{items = {'dye:blue 7'},rarity = 5},
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{items = {'dye:blue 6'},rarity = 5},
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{items = {'dye:blue 5'},rarity = 5},
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{items = {'dye:blue 4'}},
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}
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},
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sounds = default.node_sound_stone_defaults(),
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@ -190,7 +201,7 @@ minetest.register_node("default:gravel", {
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drop = {
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max_items = 1,
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items = {
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{items = {'default:flint'},rarity = 7},
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{items = {'default:flint'},rarity = 10},
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{items = {'default:gravel'}}
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}
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},
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@ -315,8 +326,8 @@ minetest.register_node("default:sea_lantern", {
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drop = {
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max_items = 1,
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items = {
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{ items = {'default:prismarine_cry 2'} },
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{ items = {'default:prismarine_cry 3'}, rarity = 2 }
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{ items = {'default:prismarine_cry 3'}, rarity = 2 },
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{ items = {'default:prismarine_cry 2'}}
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}
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},
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tiles = {"default_sea_lantern.png"},
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@ -394,15 +405,10 @@ minetest.register_node("default:leaves", {
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rarity = 20,
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},
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{
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-- player will get apple with 1/20 chance
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-- player will get apple with 1/200 chance
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items = {'default:apple'},
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rarity = 200,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {''},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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@ -441,15 +447,9 @@ minetest.register_node("default:jungleleaves", {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'default:junglesapling'},
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rarity = 20,
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rarity = 40,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {''},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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@ -507,15 +507,9 @@ minetest.register_node("default:acacialeaves", {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'default:acaciasapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {''},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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@ -692,7 +686,7 @@ minetest.register_node("default:reeds", {
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minetest.register_node("default:quartz_ore", {
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description = "Quartz Ore",
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description = "Nether Quartz Ore",
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stack_max = 64,
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tiles = {"default_quartz_ore.png"},
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groups = {cracky=3,},
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@ -739,6 +733,7 @@ minetest.register_node("default:bookshelf", {
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tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
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stack_max = 64,
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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drop = {"default:book 3"},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -1637,7 +1632,7 @@ minetest.register_node("default:apple_gold", {
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})
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minetest.register_node("default:dry_shrub", {
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description = "Dry Shrub",
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description = "Dead Bush",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"default_dry_shrub.png"},
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@ -1647,6 +1642,19 @@ minetest.register_node("default:dry_shrub", {
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walkable = false,
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stack_max = 64,
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groups = {snappy=3,flammable=3,attached_node=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {"default:stick 2"},
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rarity = 2,
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},
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{
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items = {"default:stick 1"},
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rarity = 2,
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},
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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@ -1655,7 +1663,7 @@ minetest.register_node("default:dry_shrub", {
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})
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minetest.register_node("default:grass", {
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description = "Grass",
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description = "Tall Grass",
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drawtype = "plantlike",
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tiles = {"default_tallgrass.png"},
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inventory_image = "default_tallgrass.png",
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@ -1664,15 +1672,10 @@ minetest.register_node("default:grass", {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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-- player will get seed with 1/5 chance
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items = {'farming:wheat_seed'},
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rarity = 5,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {''},
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}
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}
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},
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paramtype = "light",
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@ -1698,10 +1701,8 @@ minetest.register_node("default:glowstone", {
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drop = {
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max_items = 1,
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items = {
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{items = {'default:glowdust 9'},rarity = 7},
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{items = {'default:glowdust 6'},rarity = 5},
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{items = {'default:glowdust 4'},rarity = 3},
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{items = {'default:glowdust 3'},rarity = 2},
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{items = {'default:glowdust 3'},rarity = 3},
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{items = {'default:glowdust 2'}},
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}
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},
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@ -1810,6 +1811,7 @@ minetest.register_node("default:ice", {
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use_texture_alpha = true,
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stack_max = 64,
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groups = {cracky=3,oddly_breakable_by_hand=2},
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drop = "",
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sounds = default.node_sound_glass_defaults(),
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})
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@ -1822,6 +1824,7 @@ minetest.register_node("default:packedice", {
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use_texture_alpha = true,
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stack_max = 64,
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groups = {cracky=2},
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drop = "",
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sounds = default.node_sound_glass_defaults(),
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})
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@ -54,9 +54,10 @@ minetest.register_node("farming:carrot", {
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drop = {
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max_items = 1,
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items = {
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{ items = {'farming:carrot_item 2'} },
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{ items = {'farming:carrot_item 4'}, rarity = 5 },
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{ items = {'farming:carrot_item 3'}, rarity = 2 },
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{ items = {'farming:carrot_item 4'}, rarity = 5 }
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{ items = {'farming:carrot_item 2'}, rarity = 2 },
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{ items = {'farming:carrot_item 1'} },
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}
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},
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groups = {snappy=3, flammable=2, not_in_creative_inventory=1,dig_by_water=1},
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@ -7,11 +7,11 @@ minetest.register_node("farming:melon", {
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drop = {
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max_items = 1,
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items = {
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{ items = {'farming:melon_item 3'} },
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{ items = {'farming:melon_item 4'}, rarity = 2 },
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{ items = {'farming:melon_item 5'}, rarity = 5 },
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{ items = {'farming:melon_item 7'}, rarity = 14 },
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{ items = {'farming:melon_item 6'}, rarity = 10 },
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{ items = {'farming:melon_item 7'}, rarity = 14 }
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{ items = {'farming:melon_item 5'}, rarity = 5 },
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{ items = {'farming:melon_item 4'}, rarity = 2 },
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{ items = {'farming:melon_item 3'} },
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}
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},
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after_dig_node = function(pos, oldnode, oldmetadata, user)
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