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Function name consistency
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@ -293,13 +293,13 @@ function mob_class:do_states(dtime)
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elseif self.state == PATHFINDING then
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self:check_gowp(dtime)
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elseif self.state == "walk" then
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self:do_state_walk()
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self:do_states_walk()
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elseif self.state == "runaway" then
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-- runaway when punched
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self:do_states_runaway()
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elseif self.state == "attack" then
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-- attack routines (explode, dogfight, shoot, dogshoot)
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if self:do_state_attack(dtime) then
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if self:do_states_attack(dtime) then
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return true
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end
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end
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@ -807,7 +807,7 @@ function mob_class:check_aggro(dtime)
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self._check_aggro_timer = self._check_aggro_timer + dtime
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end
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function mob_class:do_state_attack (dtime)
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function mob_class:do_states_attack (dtime)
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local yaw = self.object:get_yaw() or 0
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local s = self.object:get_pos()
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@ -793,7 +793,7 @@ function mob_class:teleport(target)
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end
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end
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function mob_class:do_state_walk()
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function mob_class:do_states_walk()
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local yaw = self.object:get_yaw() or 0
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local s = self.object:get_pos()
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