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Add position to shield sound
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@ -164,7 +164,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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mcl_inventory.update_inventory_formspec(obj)
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mcl_inventory.update_inventory_formspec(obj)
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end
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end
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end
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end
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minetest.sound_play({name = "mcl_block"}, {max_hear_distance = 16})
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minetest.sound_play({name = "mcl_block"}, {pos = obj:get_pos(), max_hear_distance = 16})
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return 0
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return 0
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end)
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end)
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