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Add splash/lingering water
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@ -189,8 +189,8 @@ minetest.register_craftitem("mcl_potions:water", {
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_doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."),
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_doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."),
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stack_max = 1,
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inventory_image = potion_image("#0000FF"),
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wield_image = potion_image("#0000FF"),
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inventory_image = potion_image("#0022FF"),
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wield_image = potion_image("#0022FF"),
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groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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@ -228,6 +228,7 @@ minetest.register_craftitem("mcl_potions:water", {
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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minetest.register_craftitem("mcl_potions:river_water", {
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description = S("River Water Bottle"),
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_tt_help = S("No effect"),
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@ -272,8 +273,11 @@ minetest.register_craftitem("mcl_potions:river_water", {
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return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
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end,
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on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
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})
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mcl_potions.register_splash("water", S("Splash Potion"), "#0022FF", {tt="No effect", potion_fun=function() end})
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mcl_potions.register_lingering("water", S("Lingering Potion"), "#0022FF", {tt="No effect", potion_fun=function() end})
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minetest.register_craftitem("mcl_potions:speckled_melon", {
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description = S("Glistering Melon"),
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@ -352,7 +356,7 @@ for i, potion in ipairs({"healing","harming","swiftness","slowness",
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end
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for i, potion in ipairs({"awkward", "mundane", "thick", "water", "river_water"}) do
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for i, potion in ipairs({"awkward", "mundane", "thick", "water"}) do
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table.insert(potions, potion)
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end
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