Fix doors dropping duplicate when blown up

This commit is contained in:
Elias Fleckenstein 2021-01-17 12:00:00 +01:00
parent b54b6c4c97
commit fa9d4402c7

@ -152,7 +152,7 @@ function mcl_doors:register_door(name, def)
elseif p2 == 3 then
pt_left.z = pt_left.z-1
end
local left_node = minetest.get_node(pt_left)
-- Set door nodes
@ -182,14 +182,14 @@ function mcl_doors:register_door(name, def)
meta1:set_int("is_open", 0)
meta2:set_int("is_open", 0)
if not minetest.is_creative_enabled(pn) then
itemstack:take_item()
end
on_place_node(pt, minetest.get_node(pt), placer, nu, itemstack, pointed_thing)
on_place_node(pt2, minetest.get_node(pt2), placer, minetest.get_node({x=ptu.x,y=ptu.y+1,z=ptu.z}), itemstack, pointed_thing)
return itemstack
end,
})
@ -275,7 +275,7 @@ function mcl_doors:register_door(name, def)
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -291,6 +291,7 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
minetest.add_item(bottom, name)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name ~= name.."_b_2" and minetest.get_node(top).name == name.."_t_1" then
minetest.remove_node(top)
@ -394,7 +395,7 @@ function mcl_doors:register_door(name, def)
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -410,6 +411,7 @@ function mcl_doors:register_door(name, def)
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
minetest.add_item(bottom, name)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name ~= name.."_b_1" and minetest.get_node(top).name == name.."_t_2" then
minetest.remove_node(top)