mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-25 04:13:44 +01:00
items will stay put when loaded, items dug by the game will get more initial random velocity, game will no longer apply random velocity twice (?)
This commit is contained in:
parent
65e42845f4
commit
fb28177ff1
@ -318,15 +318,17 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
-- Spawn item and apply random speed
|
||||
local obj = minetest.add_item(dpos, drop_item)
|
||||
if obj then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
|
||||
-- set the velocity multiplier to the stored amount or if the game dug this node, apply a bigger velocity
|
||||
local v = 1
|
||||
if digger and digger:is_player() then v = obj:get_luaentity().random_velocity
|
||||
else v = 6 end
|
||||
|
||||
local x = math.random(2, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then x = -x end
|
||||
local z = math.random(2, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then z = -z end
|
||||
local y = math.random(2,4)
|
||||
obj:set_velocity({x=x, y=y, z=z})
|
||||
|
||||
obj:get_luaentity().age = item_drop_settings.dug_buffer
|
||||
|
||||
@ -408,6 +410,8 @@ minetest.register_entity(":__builtin:item", {
|
||||
-- Number of seconds this item entity has existed so far
|
||||
age = 0,
|
||||
|
||||
random_velocity = 1,
|
||||
|
||||
-- How old it has become in the collection animation
|
||||
collection_age = 0,
|
||||
|
||||
@ -463,7 +467,23 @@ minetest.register_entity(":__builtin:item", {
|
||||
glow = glow,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
if item_drop_settings.random_item_velocity == true then
|
||||
if item_drop_settings.random_item_velocity == true and self.age < 2 then
|
||||
minetest.after(0, function(self)
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
local vel = self.object:get_velocity()
|
||||
if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
|
||||
local v = self.random_velocity
|
||||
local x = math.random(2, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then x = -x end
|
||||
local z = math.random(2, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then z = -z end
|
||||
local y = math.random(2,4)
|
||||
self.object:set_velocity({x=x, y=y, z=z})
|
||||
end
|
||||
self.random_velocity = 0
|
||||
end, self)
|
||||
end
|
||||
|
||||
end,
|
||||
@ -554,7 +574,7 @@ minetest.register_entity(":__builtin:item", {
|
||||
self._forcetimer = 0
|
||||
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
-- self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
@ -590,6 +610,7 @@ minetest.register_entity(":__builtin:item", {
|
||||
|
||||
self.age = 0 -- Handle as new entity
|
||||
own_stack:set_count(total_count)
|
||||
self.random_velocity = 0
|
||||
self:set_item(own_stack:to_string())
|
||||
|
||||
entity._removed = true
|
||||
|
Loading…
Reference in New Issue
Block a user