mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-05 07:13:51 +01:00
Check mobs are not touching nodes in group:puts_out_fire
BEFORE burninating. Should fix the remaining flashing (see #3655).
This commit is contained in:
parent
249f642985
commit
fb5ad3bf4a
@ -653,8 +653,11 @@ function mob_class:do_env_damage()
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
|
||||
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
|
||||
if (self.ignited_by_sunlight and not mcl_weather.rain.raining) then
|
||||
mcl_burning.set_on_fire(self.object, 10)
|
||||
if (self.ignited_by_sunlight and (not mcl_weather.rain.raining or not mcl_weather.has_rain(pos))) then
|
||||
if (#mcl_burning.get_touching_nodes(self.object, "group:puts_out_fire", self) == 0) then
|
||||
minetest.log("owow")
|
||||
mcl_burning.set_on_fire(self.object, 10)
|
||||
end
|
||||
else
|
||||
self:deal_light_damage(pos, self.sunlight_damage)
|
||||
return true
|
||||
|
Loading…
Reference in New Issue
Block a user