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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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@ -54,8 +54,6 @@ function mcl_potions.register_arrow(name, desc, color, def)
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local potency = self._potency or 0
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local plus = self._plus or 0
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minetest.log("tipped arrow collision")
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if def._effect_list then
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for name, details in pairs(def._effect_list) do
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local ef_level = details.level
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@ -75,7 +73,6 @@ function mcl_potions.register_arrow(name, desc, color, def)
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if details.effect_stacks then
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ef_level = ef_level + mcl_potions.get_effect_level(obj, name)
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end
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minetest.log("giving effect "..name)
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mcl_potions.give_effect_by_level(name, obj, ef_level, dur)
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end
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end
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@ -46,14 +46,14 @@ minetest.register_entity("mcl_throwing:egg_entity",{
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-- FIXME: Chicks have a quite good chance to spawn in walls
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if math.random(1,8) ~= 1 then return end
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mcl_mobs.spawn_child(self._lastpos, "mobs_mc:chicken")
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mcl_mobs.spawn_child(pos, "mobs_mc:chicken")
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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if math.random(1,32) ~= 1 then return end
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mcl_mobs.spawn_child(vector.offset(self._lastpos, 0.7, 0, 0), "mobs_mc:chicken")
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mcl_mobs.spawn_child(vector.offset(self._lastpos, -0.7, 0, -0.7), "mobs_mc:chicken")
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mcl_mobs.spawn_child(vector.offset(self._lastpos, -0.7, 0, 0.7), "mobs_mc:chicken")
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mcl_mobs.spawn_child(vector.offset(pos, 0.7, 0, 0 ), "mobs_mc:chicken")
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mcl_mobs.spawn_child(vector.offset(pos, -0.7, 0, -0.7), "mobs_mc:chicken")
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mcl_mobs.spawn_child(vector.offset(pos, -0.7, 0, 0.7), "mobs_mc:chicken")
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end,
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sounds = {
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on_collision = {"mcl_throwing_egg_impact", {max_hear_distance=10, gain=0.5}, true}
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@ -183,6 +183,7 @@ end
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function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
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local pos = self.object:get_pos()
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if not pos then return end
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-- Don't try to do anything on first update
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if not self._last_pos then
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