Generate end exit portal near the spawn in the End

This commit is contained in:
Wuzzy 2017-11-21 07:24:56 +01:00
parent 71be25f44a
commit fc17303b1e
4 changed files with 39 additions and 4 deletions

@ -336,9 +336,11 @@ minetest.register_abm({
-- Teleport
obj:set_pos(target)
-- Look towards the End island
if obj:is_player() and dim ~= "end" then
obj:set_look_horizontal(math.pi/2)
if obj:is_player() then
-- Look towards the End island
if dim ~= "end" then
obj:set_look_horizontal(math.pi/2)
end
minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
end
end

@ -43,6 +43,13 @@ local mg_name = minetest.get_mapgen_setting("mg_name")
local WITCH_HUT_HEIGHT = 3 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
-- End exit portal position. This is temporary.
-- TODO: Remove the exit portal generation when the ender dragon has been implemented.
local END_EXIT_PORTAL_POS = table.copy(mcl_vars.mg_end_platform_pos)
END_EXIT_PORTAL_POS.x = END_EXIT_PORTAL_POS.x - 30
END_EXIT_PORTAL_POS.z = END_EXIT_PORTAL_POS.z - 3
END_EXIT_PORTAL_POS.y = END_EXIT_PORTAL_POS.y - 3
-- Content IDs
local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
@ -1333,6 +1340,22 @@ local function generate_structures(minp, maxp, seed, biomemap)
end
end
end
-- End exit portal
elseif minp.y <= END_EXIT_PORTAL_POS.y and maxp.y >= END_EXIT_PORTAL_POS.y and
minp.x <= END_EXIT_PORTAL_POS.x and maxp.x >= END_EXIT_PORTAL_POS.x and
minp.z <= END_EXIT_PORTAL_POS.z and maxp.z >= END_EXIT_PORTAL_POS.z then
local built = false
for y=maxp.y, minp.y, -1 do
local p = {x=END_EXIT_PORTAL_POS.x, y=y, z=END_EXIT_PORTAL_POS.z}
if minetest.get_node(p).name == "mcl_end:end_stone" then
mcl_structures.call_struct(p, "end_exit_portal")
built = true
break
end
end
if not built then
mcl_structures.call_struct(END_EXIT_PORTAL_POS, "end_exit_portal")
end
end
end

@ -38,6 +38,8 @@ mcl_structures.call_struct = function(pos, struct_style, rotation)
return mcl_structures.generate_boulder(pos, rotation)
elseif struct_style == "fossil" then
return mcl_structures.generate_fossil(pos, rotation)
elseif struct_style == "end_exit_portal" then
return mcl_structures.generate_end_exit_portal(pos, rotation)
end
end
@ -116,6 +118,11 @@ mcl_structures.generate_fossil = function(pos)
return minetest.place_schematic(newpos, path, "random", nil, true)
end
mcl_structures.generate_end_exit_portal = function(pos)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
return minetest.place_schematic(pos, path, "0", nil, true)
end
mcl_structures.generate_desert_temple = function(pos)
-- No Generating for the temple ... Why using it ? No Change
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
@ -194,7 +201,7 @@ end
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil",
params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal",
description = "Generate a pre-defined structure near your position.",
privs = {debug = true},
func = function(name, param)
@ -230,6 +237,9 @@ minetest.register_chatcommand("spawnstruct", {
elseif param == "ice_spike_large" then
mcl_structures.generate_ice_spike_large(pos)
minetest.chat_send_player(name, "Large ice spike placed.")
elseif param == "end_exit_portal" then
mcl_structures.generate_end_exit_portal(pos)
minetest.chat_send_player(name, "End exit portal placed.")
elseif param == "" then
minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true