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Crafting colorized leather armor
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commit
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@ -53,10 +53,8 @@ local function get_texture_function(texture)
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end
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end
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if mcl_enchanting.is_enchanted(itemstack:get_name()) then
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if mcl_enchanting.is_enchanted(itemstack:get_name()) then
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-- minetest.chat_send_all(out..mcl_enchanting.overlay) -- TODO remove
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return out..mcl_enchanting.overlay
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return out..mcl_enchanting.overlay
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else
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else
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-- minetest.chat_send_all(out) -- TODO remove
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return out
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return out
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end
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end
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end
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end
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@ -68,9 +66,11 @@ function mcl_armor.colorize_leather_armor(itemstack, colorstring)
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return
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return
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end
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end
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local color = color_string_to_table(colorstring)
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local color = color_string_to_table(colorstring)
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colorstring = minetest.colorspec_to_colorstring(color)
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local meta = itemstack:get_meta()
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local meta = itemstack:get_meta()
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local old_color = meta:get_string("mcl_armor:color")
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local old_color = meta:get_string("mcl_armor:color")
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if old_color ~= "" then
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if old_color == colorstring then return
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elseif old_color ~= "" then
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color = calculate_color(
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color = calculate_color(
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color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
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color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
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color
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color
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@ -132,6 +132,56 @@ tt.register_priority_snippet(function(_, _, itemstack)
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end
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end
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end)
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end)
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for name, element in pairs(mcl_armor.elements) do
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local modname = minetest.get_current_modname()
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local itemname = modname .. ":" .. element.name .. "_leather"
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minetest.register_craft({
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type = "shapeless",
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output = itemname,
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recipe = {
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itemname,
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"group:dye",
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},
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})
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local ench_itemname = itemname .. "_enchanted"
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minetest.register_craft({
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type = "shapeless",
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output = ench_itemname,
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recipe = {
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ench_itemname,
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"group:dye",
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},
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})
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end
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local function colorizing_crafting(itemstack, player, old_craft_grid, craft_inv)
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if minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
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return
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end
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local found_la = nil
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local dye_color = nil
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for _, item in pairs(old_craft_grid) do
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local name = item:get_name()
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if name == "" then
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-- continue
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elseif minetest.get_item_group(name, "armor_leather") > 0 then
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if found_la then return end
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found_la = item
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elseif minetest.get_item_group(name, "dye") > 0 then
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if dye_color then return end
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for _, row in pairs(colors) do
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if row[3] == name then dye_color = row[4] end
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end
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else return end
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end
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return mcl_armor.colorize_leather_armor(found_la, dye_color) or ItemStack()
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end
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minetest.register_craft_predict(colorizing_crafting)
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minetest.register_on_craft(colorizing_crafting)
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minetest.register_chatcommand("color_leather", {
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minetest.register_chatcommand("color_leather", {
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params = "<color>",
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params = "<color>",
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