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Initial API state.
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@ -1,9 +1,21 @@
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registered_modifiers has defs of modifiers
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applied_modifiers is indexed by player name
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mcl_fovapi = {}
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mcl_fovapi.default_fov = {}
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mcl_fovapi.registered_modifiers = {}
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mcl_fovapi.applied_modifiers = {}
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function mcl_fovapi.register_modifier(name, fov_factor, time, exclusive, on_start, on_end)
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function mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)
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function mcl_fovapi.apply_modifier(player, modifier_name)
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function mcl_fovapi.remove_modifier(player, modifier_name)
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function mcl_fovapi.remove_all_modifiers(player, time)
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@ -5,18 +5,26 @@
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--- DateTime: 12/2/23 5:47 AM
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---
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-- Locals (and cached)
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local DEBUG = false -- debug constant for troubleshooting.
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local pairs = pairs
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-- Globals
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mcl_fovapi = {}
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-- Handles default fov for players
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mcl_fovapi.default_fov = {}
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mcl_fovapi.default_fov = {} -- Handles default fov for players
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mcl_fovapi.registered_modifiers = {}
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mcl_fovapi.applied_modifiers = {}
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-- set to blank on join (for 3rd party mods)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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-- Assign default FOV
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mcl_fovapi.default_fov[name] = player:get_fov()
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if DEBUG then
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minetest.log("FOV::Player: " .. name .. "\nFOV: " .. player:get_fov())
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end
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end)
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-- clear when player leaves
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@ -26,24 +34,41 @@ minetest.register_on_leaveplayer(function(player)
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mcl_fovapi.default_fov[name] = nil
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end)
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function mcl_fovapi.register_modifier(name, fov_factor, time, exclusive, on_start, on_end)
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function mcl_fovapi.register_modifier(name, fov_factor, time, is_multiplier, exclusive, on_start, on_end)
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if is_multiplier ~= true and is_multiplier ~= false then
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is_multiplier = false
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end
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if exclusive ~= true and exclusive ~= false then
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exclusive = false
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end
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local def = {
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modifer_name = name,
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fov = fov_factor,
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time = time,
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is_multiplier = is_multiplier,
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exclusive = exclusive,
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on_start = on_start,
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on_end = on_end,
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}
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if DEBUG then
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minetest.log("FOV::Modifier Definition Registered:\n" .. dump(def))
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end
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mcl_fovapi.registered_modifiers[name] = def
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end
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function mcl_fovapi.apply_modifier(player, modifier_name)
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if modifier_name == nil then return end
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if mcl_fovapi.registered_modifiers[modifier_name] == nil then return end
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if player == nil then
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return
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end
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if modifier_name == nil then
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return
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end
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if mcl_fovapi.registered_modifiers[modifier_name] == nil then
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return
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end
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local modifier = mcl_fovapi.registered_modifiers[modifier_name]
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if modifier.on_start ~= nil then
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@ -51,10 +76,102 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
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end
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mcl_fovapi.applied_modifiers[player][modifier_name] = true -- set the applied to be true.
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if DEBUG then
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minetest.log("FOV::Player Applied Modifiers :" .. dump(mcl_fovapi.applied_modifiers[player]))
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end
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local pname = player:get_player_name()
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-- do modiifier apply code.
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if DEBUG then
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minetest.log("FOV::Modifier applied to player:" .. pname .. " modifier: " .. modifier_name)
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end
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-- modifier apply code.
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if modifier.exclusive == true then
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-- if exclusive, reset the player's fov, and apply the new fov.
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if modifier.is_multiplier then
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player:set_fov(0, false, 0)
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end
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player:set_fov(modifier.fov_factor, modifier.is_multiplier, modifier.time)
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else
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-- not exclusive? let's apply it in the mix.
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-- assume is_multiplier is true.
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player:set_fov(modifier.fov_factor, true, modifier.time)
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end
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end
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function mcl_fovapi.remove_modifier(player, modifier_name)
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if player == nil then
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return
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end
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if DEBUG then
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local name = player:get_player_name()
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minetest.log("FOV::Player: " .. name .. " modifier: " .. modifier_name .. "removed.")
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end
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mcl_fovapi.applied_modifiers[player][modifier_name] = nil
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-- check for other fov modifiers, and set them up, or reset to default.
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local applied = {}
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for k, _ in pairs(mcl_fovapi.applied_modifiers[player]) do
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applied[k] = mcl_fovapi.registered_modifiers[k]
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end
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if #applied == 0 then
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return
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end
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local exc = false
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for k in applied do
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if applied[k].exclusive == true then
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exc = applied[k]
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break
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end
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end
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-- handle exclusives.
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if exc ~= false then
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player:set_fov(exc.fov_factor, exc.is_multiplier, 0) -- we want this to be immediate.
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else
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-- handle normal fov modifiers.
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player:set_fov(0, false, 0) -- we want this to be immediate.
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for x in applied do
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player:set_fov(x.fov_factor, true, 0)
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end
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end
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if mcl_fovapi.registered_modifiers[modifier_name].on_end ~= nil then
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mcl_fovapi.registered_modifiers[modifier_name].on_end(player)
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end
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end
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function mcl_fovapi.remove_all_modifiers(player)
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if player == nil then
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return
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end
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if DEBUG then
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local name = player:get_player_name()
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minetest.log("FOV::Player: " .. name .. " modifiers have been reset.")
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end
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for x in mcl_fovapi.applied_modifiers[player] do
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x = nil
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end
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player:set_fov(0, false, 0)
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end
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--[[
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Notes:
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set_fov(fov, is_multiplier, transition_time): Sets player's FOV
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fov: FOV value.
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is_multiplier: Set to true if the FOV value is a multiplier. Defaults to false.
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transition_time: If defined, enables smooth FOV transition. Interpreted as the time (in seconds) to reach target FOV.
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If set to 0, FOV change is instantaneous. Defaults to 0.
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Set fov to 0 to clear FOV override.
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--]]
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