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Remove legacy stuff in mcl_mobs
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@ -56,7 +56,6 @@ local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local creative = minetest.settings:get_bool("creative_mode")
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local creative = minetest.settings:get_bool("creative_mode")
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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-- TODO
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local remove_far = false
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local remove_far = false
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local show_health = false
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@ -2742,12 +2741,6 @@ local mob_staticdata = function(self)
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self.following = nil
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self.following = nil
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self.state = "stand"
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self.state = "stand"
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-- used to rotate older mobs
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if self.drawtype
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and self.drawtype == "side" then
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self.rotate = math.rad(90)
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end
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if use_cmi then
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if use_cmi then
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self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
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self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
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end
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end
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@ -3187,7 +3180,6 @@ minetest.register_entity(name, {
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spawn_small_alternative = def.spawn_small_alternative,
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spawn_small_alternative = def.spawn_small_alternative,
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do_custom = def.do_custom,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 4, -- was 6
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jump_height = def.jump_height or 4, -- was 6
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 57.73,
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lifetimer = def.lifetimer or 57.73,
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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@ -3686,14 +3678,6 @@ function mobs:register_arrow(name, def)
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end
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end
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-- compatibility function
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function mobs:explosion(pos, radius)
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local self = {sounds = {}}
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self.sounds.explode = "tnt_explode"
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mobs:boom(self, pos, radius)
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end
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-- no damage to nodes explosion
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-- no damage to nodes explosion
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function mobs:safe_boom(self, pos, radius)
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function mobs:safe_boom(self, pos, radius)
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@ -459,8 +459,6 @@ This function registers a spawn egg which can be used by admin to properly spawn
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Explosion Function
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Explosion Function
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------------------
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------------------
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mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
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mobs:boom(self, pos, radius)
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mobs:boom(self, pos, radius)
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'self' mob entity
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'self' mob entity
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'pos' centre position of explosion
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'pos' centre position of explosion
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@ -93,7 +93,7 @@ mobs:register_arrow("mobs_mc:potion_arrow", {
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-- node hit, bursts into flame
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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hit_node = function(self, pos, node)
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--mobs:explosion(pos, 1, 1, 0)
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--TODO
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end
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end
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})
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})
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