Use new vectors everywhere

This commit is contained in:
AFCMS 2022-11-13 22:31:21 +01:00
parent 9cc63ed716
commit fcf9c35324
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GPG Key ID: 8720389A25B652E3

@ -79,7 +79,7 @@ local def_hopper = {
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = { x = pos.x + math.random(0, 10) / 10 - 0.5, y = pos.y, z = pos.z + math.random(0, 10) / 10 - 0.5 }
local p = vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5)
minetest.add_item(p, stack)
end
end
@ -273,7 +273,7 @@ local def_hopper_side = {
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = { x = pos.x + math.random(0, 10) / 10 - 0.5, y = pos.y, z = pos.z + math.random(0, 10) / 10 - 0.5 }
local p = vector.offset(pos, math.random(0, 10) / 10 - 0.5, 0, math.random(0, 10) / 10 - 0.5)
minetest.add_item(p, stack)
end
end
@ -444,7 +444,7 @@ minetest.register_abm({
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local abovenode = minetest.get_node({ x = pos.x, y = pos.y + 1, z = pos.z })
local abovenode = minetest.get_node(vector.offset(pos, 0, 1, 0))
if not minetest.registered_items[abovenode.name] then return end
-- Don't bother checking item enties if node above is a container (should save some CPU)
if minetest.get_item_group(abovenode.name, "container") ~= 0 then
@ -496,8 +496,8 @@ minetest.register_abm({
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Get node pos' for item transfer
local uppos = { x = pos.x, y = pos.y + 1, z = pos.z }
local downpos = { x = pos.x, y = pos.y - 1, z = pos.z }
local uppos = vector.offset(pos, 0, 1, 0)
local downpos = vector.offset(pos, 0, -1, 0)
-- Suck an item from the container above into the hopper
local upnode = minetest.get_node(uppos)
@ -531,15 +531,15 @@ minetest.register_abm({
local face = minetest.get_node(pos).param2
local front = {}
if face == 0 then
front = { x = pos.x - 1, y = pos.y, z = pos.z }
front = vector.offset(pos, -1, 0, 0)
elseif face == 1 then
front = { x = pos.x, y = pos.y, z = pos.z + 1 }
front = vector.offset(pos, 0, 0, 1)
elseif face == 2 then
front = { x = pos.x + 1, y = pos.y, z = pos.z }
front = vector.offset(pos, 1, 0, 0)
elseif face == 3 then
front = { x = pos.x, y = pos.y, z = pos.z - 1 }
front = vector.offset(pos, 0, 0, -1)
end
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
local above = vector.offset(pos, 0, 1, 0)
local frontnode = minetest.get_node(front)
if not minetest.registered_nodes[frontnode.name] then return end
@ -581,8 +581,8 @@ minetest.register_abm({
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local uppos = { x = pos.x, y = pos.y + 1, z = pos.z }
local downpos = { x = pos.x, y = pos.y - 1, z = pos.z }
local uppos = vector.offset(pos, 0, 1, 0)
--local downpos = vector.offset(pos, 0, -1, 0)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
-- Get bonemeal from composter above
@ -603,8 +603,8 @@ minetest.register_abm({
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local uppos = { x = pos.x, y = pos.y + 1, z = pos.z }
local downpos = { x = pos.x, y = pos.y - 1, z = pos.z }
--local uppos = vector.offset(pos, 0, 1, 0)
local downpos = vector.offset(pos, 0, -1, 0)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
--Consume compostable items and update composter below