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Add creeper and vex sounds
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@ -144,5 +144,16 @@ Origin of those models:
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* [ERH](https://freesound.org/people/ERH/)
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* `mobs_mc_horse_random.2.ogg` (CC BY 3.0)
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* Source: <https://freesound.org/people/ERH/sounds/32043/>
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* [j1987](https://freesound.org/people/j1987/)
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* `mobs_mc_creeper_death.ogg` (CC0)
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* Source: <https://freesound.org/people/j1987/sounds/111325>
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* [themightyglider](https://opengameart.org/users/themightyglider)
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* `mobs_mc_creeper_hurt.ogg` (CC0)
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* Source: <https://opengameart.org/content/simple-fuse-sound>
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* [pauliw](https://opengameart.org/users/pauliw)
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* `mobs_mc_vex_hurt.ogg` (CC0)
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* Source: <https://opengameart.org/content/some-kind-of-beings-soundsx>
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* `mobs_mc_vex_death.ogg` (CC0)
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* Source: <https://opengameart.org/content/some-kind-of-beings-sounds7>
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Note: Many of these sounds have been more or less modified to fit the game.
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@ -28,8 +28,8 @@ mobs:register_mob("mobs_mc:creeper", {
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visual_size = {x=3, y=3},
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sounds = {
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attack = "tnt_ignite",
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--TODO: death = "",
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--TODO: damage = "",
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death = "mobs_mc_creeper_death",
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damage = "mobs_mc_creeper_hurt",
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fuse = "tnt_ignite",
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explode = "tnt_explode",
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distance = 16,
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BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_creeper_death.ogg
Normal file
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_creeper_death.ogg
Normal file
Binary file not shown.
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_creeper_hurt.ogg
Normal file
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_creeper_hurt.ogg
Normal file
Binary file not shown.
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_vex_death.ogg
Normal file
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_vex_death.ogg
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Binary file not shown.
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_vex_hurt.ogg
Normal file
BIN
mods/ENTITIES/mobs_mc/sounds/mobs_mc_vex_hurt.ogg
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Binary file not shown.
@ -36,9 +36,9 @@ mobs:register_mob("mobs_mc:vex", {
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run_velocity = 5.9,
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attack_type = "dogfight",
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sounds = {
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random = "mobs_rat",
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death = "green_slime_death",
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-- TODO: Sounds: random (better), death (better), damage
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-- TODO: random
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death = "mobs_mc_vex_death",
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damage = "mobs_mc_vex_hurt",
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distance = 16,
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},
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animation = {
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