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Fix workbench items not being dropped in creative
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d01937d089
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@ -287,6 +287,9 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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end
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end
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if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end
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if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end
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-- inventory marker
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formspec = formspec .. "cin"
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player:set_inventory_formspec(formspec)
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player:set_inventory_formspec(formspec)
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end
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end
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@ -102,6 +102,7 @@ local function set_inventory(player)
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"listring[current_player;craft]"..
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"listring[current_player;craft]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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"listring[detached:"..player_name.."_armor;armor]"..
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"listring[detached:"..player_name.."_armor;armor]"..
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-- inventory marker
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"inv"
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"inv"
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player:set_inventory_formspec(form)
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player:set_inventory_formspec(form)
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@ -122,6 +123,7 @@ local function set_workbench(player)
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"tooltip[__mcl_craftguide;Show crafting recipes]"..
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"tooltip[__mcl_craftguide;Show crafting recipes]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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"listring[current_player;craft]"..
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"listring[current_player;craft]"..
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-- inventory marker
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"wob"
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"wob"
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--player:set_inventory_formspec(form)
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--player:set_inventory_formspec(form)
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@ -131,10 +133,11 @@ end
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--drop craf items and reset inventory on closing
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--drop craf items and reset inventory on closing
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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if fields.quit then
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minetest.log("error", "quite")
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local formspec = player:get_inventory_formspec()
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local formspec = player:get_inventory_formspec()
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local size = string.len(formspec)
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local size = string.len(formspec)
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local marker = string.sub(formspec,size-2)
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local marker = string.sub(formspec,size-2)
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if marker == "inv" or marker == "wob" then
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if marker == "inv" or marker == "wob" or marker == "cin" then
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drop_fields(player,"craft")
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drop_fields(player,"craft")
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set_inventory(player)
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set_inventory(player)
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end
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end
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