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synced 2025-01-04 07:37:31 +01:00
disable block_fixes_grass again, use all_floors decorations instead
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@ -370,13 +370,12 @@ local function world_structure(vm, data, data2, emin, emax, area, minp, maxp, bl
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return lvm_used, lvm_used, deco, ores
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end
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-- largely replaced with decoration hack to replace grass nodes
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-- except for cavegen, which still only produces param2=0
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--[[ largely replaced with decoration hack to replace grass nodes
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local function block_fixes_grass(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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-- Set param2 (=color) of nodes which use the grass colour palette.
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return minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min and
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set_grass_palette(minp,maxp,data2,area,{"group:grass_palette"})
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end
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end]]
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--[[ replaced with schematic specialization per biome
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local function block_fixes_foliage(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
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@ -421,8 +420,7 @@ mcl_mapgen_core.register_generator("world_structure", world_structure, nil, 1, t
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mcl_mapgen_core.register_generator("end_fixes", end_basic, nil, 9999, true)
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if mg_name ~= "v6" and mg_name ~= "singlenode" then
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-- cavegen will still produce param2=0 only
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mcl_mapgen_core.register_generator("block_fixes_grass", block_fixes_grass, nil, 9999, true)
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-- replaced with decoration mechanism: mcl_mapgen_core.register_generator("block_fixes_grass", block_fixes_grass, nil, 9999, true)
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-- replaced with schema specialization: mcl_mapgen_core.register_generator("block_fixes_foliage", block_fixes_foliage, nil, 9999, true)
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mcl_mapgen_core.register_generator("block_fixes_water", block_fixes_water, nil, 9999, true)
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-- replaced with using param2=3 during generation mcl_mapgen_core.register_generator("block_fixes_seagrass", block_fixes_seagrass, nil, 9999, true)
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@ -40,6 +40,7 @@ vl_biomes.overworld_biomes = {}
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-- Fix the grass color via decoration mechanism,
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-- by replacing node_top with node_top and param2 set
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-- TODO: this can be removed when param2 support to biomes is added
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-- TODO: one per param2, instead of one per biome?
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-- <https://github.com/minetest/minetest/issues/15319>
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vl_biomes.fix_grass_color = function(def)
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if (def._mcl_grass_palette_index or 0) == 0 then return end -- not necessary
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@ -59,7 +60,7 @@ vl_biomes.fix_grass_color = function(def)
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fill_ratio = 10, -- everything
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decoration = name,
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param2 = param2,
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flags = "force_placement",
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flags = "all_floors, force_placement", -- all_floors, or cavegen holes may have wrong grass
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place_offset_y = -1, -- replace the node itself
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})
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end
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