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Misc. Fixes.
Added in burn times for slabs. And then amend the commit to remove an oops.
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@ -348,7 +348,10 @@ local function create_nodes()
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slab = 1,
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slab = 1,
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axey = 1,
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axey = 1,
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handy = 1,
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handy = 1,
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stair = 1
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stair = 1,
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flammable = 1,
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fire_encouragement = 5,
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fire_flammability = 20
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}
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}
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minetest.override_item(bamboo_plank_slab, {groups = node_groups})
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minetest.override_item(bamboo_plank_slab, {groups = node_groups})
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@ -552,18 +555,16 @@ local function create_nodes()
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local new_pos = vector.offset(pos, 0, 1, 0)
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local new_pos = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(new_pos)
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local node_above = minetest.get_node(new_pos)
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if node_above and node_above.name == "mcl_bamboo:scaffolding" then
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if node_above and node_above.name == "mcl_bamboo:scaffolding" then
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if node_above and node_above.name == "mcl_bamboo:scaffolding" then
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local sound_params = {
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local sound_params = {
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pos = new_pos,
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pos = new_pos,
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gain = 1.0, -- default
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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}
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minetest.remove_node(new_pos)
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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minetest.sound_play(node_sound.dug, sound_params, true)
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local istack = ItemStack("mcl_bamboo:scaffolding")
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local istack = ItemStack("mcl_bamboo:scaffolding")
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minetest.add_item(new_pos, istack)
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minetest.add_item(new_pos, istack)
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end
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end
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end
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end,
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end,
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@ -645,27 +646,6 @@ local function register_craftings()
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}
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}
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})
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})
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-- Barrel and composter recipes
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if minetest.get_modpath("mcl_stairs") and 1 == 2 then
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-- currently disabled.
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if mcl_stairs ~= nil then
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minetest.register_craft({
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output = "mcl_barrels:barrel_closed",
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recipe = {
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{"group:wood", "group:wood_slab", "group:wood"},
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{"group:wood", "", "group:wood"},
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{"group:wood", "group:wood_slab", "group:wood"},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_barrels:barrel_closed",
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burntime = 15,
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})
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end
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end
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_bamboo:scaffolding 6",
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output = "mcl_bamboo:scaffolding 6",
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recipe = {{bamboo, "mcl_mobitems:string", bamboo},
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recipe = {{bamboo, "mcl_mobitems:string", bamboo},
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@ -732,6 +712,23 @@ local function register_craftings()
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recipe = "mcl_bamboo:scaffolding",
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recipe = "mcl_bamboo:scaffolding",
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burntime = 20
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burntime = 20
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})
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_stairs:slab_bamboo_plank",
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burntime = 7.5,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_stairs:slab_bamboo_block",
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burntime = 7.5,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_stairs:slab_bamboo_stripped",
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burntime = 7.5,
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})
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end
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end
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create_nodes()
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create_nodes()
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@ -740,6 +737,8 @@ register_craftings()
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-- MAPGEN
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-- MAPGEN
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dofile(minetest.get_modpath(modname) .. "/mapgen.lua")
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dofile(minetest.get_modpath(modname) .. "/mapgen.lua")
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local BAMBOO_MAX_HEIGHT_CHECK = -16
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--ABMs
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--ABMs
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"mcl_bamboo:bamboo"},
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nodenames = {"mcl_bamboo:bamboo"},
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@ -751,7 +750,7 @@ minetest.register_abm({
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return
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return
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end
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end
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local found_soil = false
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local found_soil = false
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for py = -1, -16, -1 do
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for py = -1, BAMBOO_MAX_HEIGHT_CHECK, -1 do
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local chk_pos = vector.offset(pos, 0, py, 0)
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local chk_pos = vector.offset(pos, 0, py, 0)
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local name = minetest.get_node(chk_pos).name
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local name = minetest.get_node(chk_pos).name
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if minetest.get_item_group(name, "soil") ~= 0 then
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if minetest.get_item_group(name, "soil") ~= 0 then
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@ -810,4 +809,28 @@ todo: Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo
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You can craft Stair and Slab variants of Bamboo Mosaic
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You can craft Stair and Slab variants of Bamboo Mosaic
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Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be
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Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be
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used as fuel.
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used as fuel.
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--]]
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todo -- add in fuel recipes for:
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[-] bamboo slab + stripped bamboo slab
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[-] bamboo stair + stripped bamboo stair + bamboo plank stair
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[-] bamboo button
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--]]
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--[[
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Useful code snippit for dealing with updating groups on already defined objects, such as api created items.
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I think that this will be implemented, as time goes on, to deal with adding groups to slabs and the like.
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local function addgroups(name, ...)
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local def = minetest.registered_items[name] or error(name .. " not found")
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local groups = {}
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for k, v in pairs(def.groups) do
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groups[k] = v
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end
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local function addall(x, ...)
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if not x then return end
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groups[x] = 1
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return addall(...)
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end
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addall(...)
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return minetest.override_item(name, {groups = groups})
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end
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--]]
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