Rename wool mod to mcl_wool

This commit is contained in:
Wuzzy 2017-01-30 15:25:24 +01:00
parent bd436aa9b0
commit fe283986ba
25 changed files with 16 additions and 16 deletions

@ -1,3 +1,2 @@
default
wool
mcl_wool

@ -1,3 +1,3 @@
default
bucket
wool
mcl_wool

@ -1,8 +1,8 @@
-- minetest/wool/init.lua
-- Backwards compatibility with jordach's 16-color wool mod
minetest.register_alias("wool:dark_blue", "wool:blue")
minetest.register_alias("wool:gold", "wool:yellow")
minetest.register_alias("mcl_wool:dark_blue", "wool:blue")
minetest.register_alias("mcl_wool:gold", "wool:yellow")
local wool = {}
-- This uses a trick: you can first define the recipes using all of the base
@ -33,7 +33,7 @@ for _, row in ipairs(wool.dyes) do
local desc = row[3]
local craft_color_group = row[4]
-- Node Definition
minetest.register_node("wool:"..name, {
minetest.register_node("mcl_wool:"..name, {
description = desc.." Wool",
stack_max = 64,
is_ground_content = false,
@ -41,7 +41,7 @@ for _, row in ipairs(wool.dyes) do
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=1,wool=1,building_block=1},
sounds = default.node_sound_defaults(),
})
minetest.register_node("wool:"..name.."_carpet", {
minetest.register_node("mcl_wool:"..name.."_carpet", {
description = desc.." Carpet",
walkable = false,
is_ground_content = false,
@ -63,12 +63,12 @@ for _, row in ipairs(wool.dyes) do
-- Crafting from dye and white wool
minetest.register_craft({
type = "shapeless",
output = 'wool:'..name,
output = 'mcl_wool:'..name,
recipe = {'group:dye,'..craft_color_group, 'group:wool'},
})
minetest.register_craft({
output = 'wool:'..name..'_carpet 3',
recipe = {{'wool:'..name, 'wool:'..name}},
output = 'mcl_wool:'..name..'_carpet 3',
recipe = {{'mcl_wool:'..name, 'mcl_wool:'..name}},
})
end
end

1
mods/mcl_wool/mod.conf Normal file

@ -0,0 +1 @@
name = mcl_wool

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@ -26,7 +26,7 @@ mobs:register_mob("mobs_mc:sheep", {
chance = 1,
min = 1,
max = 2,},
{name = "wool:white",
{name = "mcl_wool:white",
chance = 1,
min = 1,
max = 1,},
@ -90,9 +90,9 @@ mobs:register_mob("mobs_mc:sheep", {
minetest.sound_play("shears", {pos = pos})
pos.y = pos.y + 0.5
if not self.color then
minetest.add_item(pos, ItemStack("wool:white "..math.random(1,3)))
minetest.add_item(pos, ItemStack("mcl_wool:white "..math.random(1,3)))
else
minetest.add_item(pos, ItemStack("wool:"..self.color.." "..math.random(1,3)))
minetest.add_item(pos, ItemStack("mcl_wool:"..self.color.." "..math.random(1,3)))
end
self.object:set_properties({
textures = {"sheep_sheared.png"},
@ -116,7 +116,7 @@ print(item:get_name(), minetest.get_item_group(item:get_name(), "dye"))
chance = 1,
min = 1,
max = 2,},
{name = "wool:"..self.color,
{name = "mcl_wool:"..self.color,
chance = 1,
min = 1,
max = 1,},

@ -126,7 +126,7 @@ mobs:register_mob("mobs_mc:villager", {
{"mobs:rotten_flesh 40", "default:clay_lump 1"},
{"default:gold_ingot 10", "default:clay_lump 1"},
{"farming:cotton 10", "default:clay_lump 1"},
{"wool:white 15", "default:clay_lump 1"},
{"mcl_wool:white 15", "default:clay_lump 1"},
{"farming:pumpkin 8", "default:clay_lump 1"},
{"default:clay_lump 1", "mobs:beef_cooked 5"},