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Disable weather in Nether and End and Void
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7ade843e29
commit
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@ -388,6 +388,28 @@ function mcl_util.layer_to_y(layer, mc_dimension)
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end
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end
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end
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end
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-- Takes a position and returns true if this position can have weather
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function mcl_util.has_weather(pos)
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-- Weather in the Overworld and the high part of the void below
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return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
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end
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-- Takes a position (pos) and returns true if compasses are working here
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function mcl_util.compass_works(pos)
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-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
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local _, dim = mcl_util.y_to_layer(pos.y)
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if dim ~= "nether" or dim ~= "end" then
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return false
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elseif dim == "void" then
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return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
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else
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return true
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end
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end
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-- Takes a position (pos) and returns true if clocks are working here
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mcl_util.clock_works = mcl_util.compass_works
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-- Returns a on_place function for plants
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-- Returns a on_place function for plants
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-- * condition: function(pos, node)
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-- * condition: function(pos, node)
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-- * A function which is called by the on_place function to check if the node can be placed
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-- * A function which is called by the on_place function to check if the node can be placed
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@ -158,7 +158,7 @@ rain.make_weather = function()
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end
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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if (weather.is_underwater(player)) then
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if (weather.is_underwater(player) or not mcl_util.has_weather(player:getpos())) then
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return false
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return false
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end
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end
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rain.add_player(player)
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rain.add_player(player)
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@ -73,7 +73,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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if (weather.is_underwater(player)) then
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if (weather.is_underwater(player) or not mcl_util.has_weather(player:getpos())) then
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return false
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return false
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end
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end
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snow.add_rain_particles(player)
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snow.add_rain_particles(player)
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@ -91,8 +91,8 @@ minetest.register_globalstep(function(dtime)
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for s, stack in ipairs(player:get_inventory():get_list("main")) do
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for s, stack in ipairs(player:get_inventory():get_list("main")) do
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local _, dim = mcl_util.y_to_layer(player:getpos().y)
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local _, dim = mcl_util.y_to_layer(player:getpos().y)
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local frame
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local frame
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-- Clocks do not work in the End, Nether or the Void
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-- Clocks do not work in certain zones
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if dim == "end" or dim == "nether" or dim == "void" then
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if not mcl_util.clock_works(player:getpos()) then
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frame = random_frame
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frame = random_frame
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else
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else
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frame = now
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frame = now
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@ -31,8 +31,8 @@ minetest.register_globalstep(function(dtime)
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local pos = player:getpos()
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local pos = player:getpos()
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local _, dim = mcl_util.y_to_layer(pos.y)
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local _, dim = mcl_util.y_to_layer(pos.y)
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local compass_image
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local compass_image
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-- Compasses do not work in the End, Nether or the Void
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-- Compasses do not work in certain zones
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if dim == "end" or dim == "nether" or dim == "void" then
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if not mcl_util.compass_works(player:getpos()) then
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compass_image = random_frame
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compass_image = random_frame
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else
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else
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local spawn = {x=0,y=0,z=0}
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local spawn = {x=0,y=0,z=0}
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