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Change bug fix so that loop carries on processing other items if first one is the issue.
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@ -85,101 +85,93 @@ local function hopper_take_item(self, dtime)
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for k, v in pairs(objs) do
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local ent = v:get_luaentity()
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if not ent or (ent and ent._removed) or not ent.itemstring or ent.itemstring == "" then
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--minetest.log("Ignore this item")
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break
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end
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if ent and not ent._removed and ent.itemstring and ent.itemstring ~= "" then
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local taken_items = false
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-- Don't forget actual hoppers
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mcl_log("ent.name: " .. tostring(ent.name))
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mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
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local taken_items = false
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local inv = mcl_entity_invs.load_inv(self, 5)
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if not inv then return false end
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mcl_log("ent.name: " .. tostring(ent.name))
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mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
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local current_itemstack = ItemStack(ent.itemstring)
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local inv = mcl_entity_invs.load_inv(self, 5)
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mcl_log("inv. size: " .. self._inv_size)
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if inv:room_for_item("main", current_itemstack) then
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mcl_log("Room")
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inv:add_item("main", current_itemstack)
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ent.object:get_luaentity().itemstring = ""
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ent.object:remove()
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taken_items = true
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else
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mcl_log("no Room")
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end
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if not inv then
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mcl_log("No inv")
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return false
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end
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if not taken_items then
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local items_remaining = current_itemstack:get_count()
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local current_itemstack = ItemStack(ent.itemstring)
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-- This will take part of a floating item stack if no slot can hold the full amount
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for i = 1, self._inv_size, 1 do
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local stack = inv:get_stack("main", i)
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mcl_log("inv. size: " .. self._inv_size)
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if inv:room_for_item("main", current_itemstack) then
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mcl_log("Room")
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inv:add_item("main", current_itemstack)
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ent.object:get_luaentity().itemstring = ""
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ent.object:remove()
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taken_items = true
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else
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mcl_log("no Room")
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end
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mcl_log("i: " .. tostring(i))
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mcl_log("Items remaining: " .. items_remaining)
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mcl_log("Name: " .. tostring(stack:get_name()))
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if not taken_items then
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local items_remaining = current_itemstack:get_count()
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if current_itemstack:get_name() == stack:get_name() then
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mcl_log("We have a match. Name: " .. tostring(stack:get_name()))
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-- This will take part of a floating item stack if no slot can hold the full amount
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for i = 1, self._inv_size, 1 do
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local stack = inv:get_stack("main", i)
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local room_for = stack:get_stack_max() - stack:get_count()
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mcl_log("Room for: " .. tostring(room_for))
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mcl_log("i: " .. tostring(i))
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mcl_log("Items remaining: " .. items_remaining)
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mcl_log("Name: " .. tostring(stack:get_name()))
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if room_for == 0 then
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-- Do nothing
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mcl_log("No room")
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elseif room_for < items_remaining then
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mcl_log("We have more items remaining than space")
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if current_itemstack:get_name() == stack:get_name() then
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mcl_log("We have a match. Name: " .. tostring(stack:get_name()))
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items_remaining = items_remaining - room_for
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stack:set_count(stack:get_stack_max())
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inv:set_stack("main", i, stack)
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taken_items = true
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else
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local new_stack_size = stack:get_count() + items_remaining
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stack:set_count(new_stack_size)
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mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
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local room_for = stack:get_stack_max() - stack:get_count()
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mcl_log("Room for: " .. tostring(room_for))
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inv:set_stack("main", i, stack)
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items_remaining = 0
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if room_for == 0 then
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-- Do nothing
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mcl_log("No room")
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elseif room_for < items_remaining then
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mcl_log("We have more items remaining than space")
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ent.object:get_luaentity().itemstring = ""
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ent.object:remove()
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items_remaining = items_remaining - room_for
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stack:set_count(stack:get_stack_max())
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inv:set_stack("main", i, stack)
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taken_items = true
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else
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local new_stack_size = stack:get_count() + items_remaining
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stack:set_count(new_stack_size)
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mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
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taken_items = true
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break
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end
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inv:set_stack("main", i, stack)
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items_remaining = 0
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ent.object:get_luaentity().itemstring = ""
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ent.object:remove()
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taken_items = true
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break
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mcl_log("Count: " .. tostring(stack:get_count()))
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mcl_log("stack max: " .. tostring(stack:get_stack_max()))
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--mcl_log("Is it empty: " .. stack:to_string())
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end
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mcl_log("Count: " .. tostring(stack:get_count()))
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mcl_log("stack max: " .. tostring(stack:get_stack_max()))
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--mcl_log("Is it empty: " .. stack:to_string())
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end
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if i == self._inv_size and taken_items then
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mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining)
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current_itemstack:set_count(items_remaining)
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--mcl_log("Itemstack2: " .. current_itemstack:to_string())
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ent.itemstring = current_itemstack:to_string()
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if i == self._inv_size and taken_items then
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mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining)
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current_itemstack:set_count(items_remaining)
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--mcl_log("Itemstack2: " .. current_itemstack:to_string())
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ent.itemstring = current_itemstack:to_string()
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end
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end
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end
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end
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--Add in, and delete
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if taken_items then
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mcl_log("Saving")
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mcl_entity_invs.save_inv(ent)
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return taken_items
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else
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mcl_log("No need to save")
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--Add in, and delete
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if taken_items then
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mcl_log("Saving")
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mcl_entity_invs.save_inv(ent)
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return taken_items
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else
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mcl_log("No need to save")
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end
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end
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end
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end
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