Rework moving majority of the added velocity knockbacks into sprinting

This commit is contained in:
Eliy21 2023-12-19 16:15:41 +00:00
parent d7ed37ef25
commit ff882707de

@ -307,12 +307,15 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
end
end
-- add player velocity to knockback
local h_name = hitter:get_player_name()
local hv = hitter:get_velocity()
local dir_dot = (hv.x * dir.x) + (hv.z * dir.z)
local hitter_mag = math.sqrt((hv.x * hv.x) + (hv.z * hv.z))
local player_mag = math.sqrt((v.x * v.x) + (v.z * v.z))
if dir_dot > 0 then
if dir_dot > 0 and mcl_sprint.is_sprinting(h_name) then
knockback = knockback + hitter_mag * 0.6875
elseif dir_dot > 0 then
knockback = knockback + hitter_mag * 0.34375
end
-- reduce floatiness
minetest.after(0.25, function()