Update falling nodes when fire replaces a block

This commit is contained in:
Wuzzy 2020-05-09 17:53:32 +02:00
parent bfb1e3e447
commit ffcad31871

@ -44,6 +44,11 @@ local fire_timer = function(pos)
minetest.get_node_timer(pos):start(math.random(3, 7)) minetest.get_node_timer(pos):start(math.random(3, 7))
end end
local spawn_fire = function(pos, age)
minetest.set_node(pos, {name="mcl_fire:fire", param2 = age})
minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
end
minetest.register_node("mcl_fire:fire", { minetest.register_node("mcl_fire:fire", {
description = S("Fire"), description = S("Fire"),
_doc_items_longdesc = fire_help, _doc_items_longdesc = fire_help,
@ -120,7 +125,7 @@ minetest.register_node("mcl_fire:fire", {
while #nodes > 0 do while #nodes > 0 do
local r = math.random(1, #nodes) local r = math.random(1, #nodes)
if minetest.find_node_near(nodes[r], 1, {"group:flammable"}) then if minetest.find_node_near(nodes[r], 1, {"group:flammable"}) then
minetest.set_node(nodes[r], {name="mcl_fire:fire", param2 = age_next}) spawn_fire(nodes[r], age_next)
break break
else else
table.remove(nodes, r) table.remove(nodes, r)
@ -131,7 +136,7 @@ minetest.register_node("mcl_fire:fire", {
local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"}) local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
if #nodes > 0 then if #nodes > 0 then
local r = math.random(1, #nodes) local r = math.random(1, #nodes)
minetest.set_node(nodes[r], {name="mcl_fire:fire", param2 = age_next}) spawn_fire(nodes[r], age_next)
end end
end end
end end
@ -200,7 +205,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
while #airs > 0 do while #airs > 0 do
local r = math.random(1, #airs) local r = math.random(1, #airs)
if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
minetest.set_node(airs[r], {name="mcl_fire:fire"}) spawn_fire(airs[r], age_next)
break break
else else
table.remove(airs, r) table.remove(airs, r)
@ -390,7 +395,7 @@ else -- Fire enabled
while #airs > 0 do while #airs > 0 do
local r = math.random(1, #airs) local r = math.random(1, #airs)
if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
minetest.set_node(airs[r], {name="mcl_fire:fire"}) spawn_fire(airs[r])
return true return true
else else
table.remove(airs, r) table.remove(airs, r)