teknomunk
5a0200ee9d
Add workarround for random velocity change of particles on creation
2024-12-07 19:15:38 +01:00
teknomunk
3688e1994e
Make sure a projectile sets on fire the thing it collided with
2024-12-07 19:15:38 +01:00
teknomunk
09028a6bcf
Stop wither from shooting itself
2024-12-07 19:15:38 +01:00
teknomunk
8f7a020a0d
Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
2024-12-07 19:15:38 +01:00
teknomunk
c465c469c3
Fix unintentional collision box change
2024-12-07 19:15:38 +01:00
teknomunk
9da0808142
Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
2024-12-07 19:15:38 +01:00
teknomunk
6173333c9e
Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
2024-12-07 19:15:38 +01:00
teknomunk
6c22307d99
Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball)
2024-12-07 19:15:38 +01:00
teknomunk
7723d3a470
Make snowballs have the same collision conditions as before
2024-12-07 19:15:38 +01:00
teknomunk
3ef6b4d09b
Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
2024-12-07 19:15:38 +01:00
teknomunk
538ab13473
Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
2024-12-07 19:15:38 +01:00
teknomunk
106646db61
Remove redundant check
2024-12-07 19:15:38 +01:00
teknomunk
899bb2d3e3
Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
2024-12-07 19:15:38 +01:00
teknomunk
5668dae194
Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
2024-12-07 19:15:38 +01:00
teknomunk
d1c8fb22df
Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
2024-12-07 19:15:38 +01:00
teknomunk
389926fff7
Small optimization for calculating _allow_punch
2024-12-07 19:15:38 +01:00
teknomunk
9b2ad5a9ef
Remove unnecessary vectory copy
2024-12-07 19:15:38 +01:00
teknomunk
d983e652af
Make splash, lingering and othe projectiles hit players
2024-12-07 19:15:38 +01:00
teknomunk
bfc923577f
Stop minimum draw arrows from hitting player that shot them
2024-12-07 19:15:38 +01:00
teknomunk
c58a4c590a
Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
2024-12-07 19:15:38 +01:00
teknomunk
aae9b5d6b3
Inline dir_to_pitch() and use correct formula for pitch
2024-12-07 19:15:38 +01:00
teknomunk
56f248149c
Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
2024-12-07 19:15:38 +01:00
teknomunk
5d7a970004
Address more review comments
2024-12-07 19:15:38 +01:00
teknomunk
2919f420d8
Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
2024-12-07 19:15:38 +01:00
teknomunk
d9efac82c8
Fix picking up tipped arrows
2024-12-07 19:15:38 +01:00
teknomunk
b3f1959d5e
Fix crash with splash potions of harming, make splash particles match potion color
2024-12-07 19:15:38 +01:00
teknomunk
ca3e8be787
Fix splash potions, fix crash when projectiles hit unknown nodes
2024-12-07 19:15:38 +01:00
teknomunk
6f71539b17
Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
2024-12-07 19:15:38 +01:00
teknomunk
4cb674e916
Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
2024-12-07 19:15:38 +01:00
teknomunk
2a8abb4170
Convert lingering potion to vl_projectile
2024-12-07 19:15:38 +01:00
teknomunk
3d9b9cc445
Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
2024-12-07 19:15:38 +01:00
teknomunk
9893ad638d
Fix crash related to nil _time_in_air
2024-12-07 19:15:38 +01:00
teknomunk
374f084018
Revert entity->object for three lines
2024-12-07 19:15:38 +01:00
teknomunk
58d6f55d80
Fix typo _ -> .
2024-12-07 19:15:38 +01:00
teknomunk
1f3f3ca96d
Add empty line
2024-12-07 19:15:38 +01:00
teknomunk
277871591c
Fix typo in api.md, add TODO, change entity -> object
2024-12-07 19:15:38 +01:00
teknomunk
e04f6241de
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
2024-12-07 19:15:38 +01:00
teknomunk
6c4b33b99c
Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
2024-12-07 19:15:38 +01:00
teknomunk
fef2090c26
Resolve more review comments, fix crash
2024-12-07 19:15:38 +01:00
teknomunk
6b03deb5e7
Resolve review comments
2024-12-07 19:15:38 +01:00
teknomunk
81297d79f5
Remove debug print
2024-12-07 19:15:38 +01:00
teknomunk
f597ebf0d4
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
2024-12-07 19:15:38 +01:00
teknomunk
8a5ca63276
Fix documentation for raycast_collides_with_entities
2024-12-07 19:15:38 +01:00
teknomunk
a833f8a97d
Add API documentation, minor API cleanup
2024-12-07 19:15:38 +01:00
teknomunk
95bcb85f70
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
2024-12-07 19:15:38 +01:00
teknomunk
adbb18d75d
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
2024-12-07 19:15:38 +01:00
teknomunk
20a3063aa8
Fix crash on startup
2024-12-07 19:15:38 +01:00
teknomunk
bb91c3c30d
More refactoring to generalize arrow code into projectile
2024-12-07 19:15:38 +01:00
teknomunk
40e44e5420
Start mcl_bows:arrow_entity refactor
2024-12-07 19:15:38 +01:00
teknomunk
ed880924a6
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
2024-12-07 19:15:38 +01:00
teknomunk
feb3122490
Finish reworking all items in mcl_throwing
2024-12-07 19:15:38 +01:00
teknomunk
bf1a0af338
Add in vl_projectile, add mcl_util.match_node_to_filter
2024-12-07 19:15:38 +01:00
teknomunk
b5502813ef
Move node related functions to mods/CORE/mcl_util/nodes.lua
2024-12-07 19:15:38 +01:00
teknomunk
0528d20759
Create vl_projectile and refactor snowball and partially refactor ender pearl
2024-12-07 19:15:38 +01:00
kno10
972185907f
Better map colors (+ tools) ( #4697 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4697
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-07 16:42:51 +01:00
Mikita Wiśniewski
dec332c822
Treat negative enchantment levels as invalid ( #4735 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4735
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-07 15:31:06 +01:00
Mikita Wiśniewski
e42a863d92
Fix crash on mobs spawning in <5.9 ( #4737 )
...
This patches a copypaste blunder made in ef763e396c
.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4737
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-07 14:58:17 +01:00
kno10
28e028aa65
add missing 'local' ( #4733 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4733
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-06 22:20:14 +01:00
villager8472
c6c5de7335
Fixed hoglins never dropping leather. ( #4736 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4736
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: villager8472 <gecko15x@gmx.de>
Co-committed-by: villager8472 <gecko15x@gmx.de>
2024-12-06 20:26:40 +01:00
kno10
38561d2a5d
Enable craft guide button for furnaces ( #4732 )
...
Seems to work, could not identify the problem from 2020.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4732
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-05 20:05:32 +01:00
kno10
a55293d893
Some optimizations for mapgen ( #4566 )
...
Some savings due to, e.g., `area:iter`, and some unnecessary code removal / code simplifications
Some additional logging for getting more precise timings.
Not very spectacular, but also not invasive. The slow parts seem to be data transfer to/from the voxelmanip, lighting/water updates and the ore generation in nether, so not much in lua code.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4566
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-12-04 19:52:44 +01:00
payton
6247c9eeb9
Fix enchanting table experience requirement in creative mode ( #4705 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4705
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: payton <pdp9729@gmail.com>
Co-committed-by: payton <pdp9729@gmail.com>
2024-12-03 16:59:46 +01:00
AFCMS
8e908870f9
Use get
instead of get_string
2024-12-03 15:04:03 +01:00
AFCMS
bd1e50b007
Save default value
2024-12-03 14:57:31 +01:00
AFCMS
1e7f065134
Fix mcl_gamemode.get_gamemode
2024-12-03 14:52:26 +01:00
THE-NERD2
a399182375
Fix elytra enchantability and allow Unbreaking to be applied ( #4708 )
...
Putting elytra into an enchanting table no longer causes any enchantments to appear in the formspec. Also, it should now be possible to use an anvil to add unbreaking.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4708
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:38:51 +01:00
THE-NERD2
da44995528
Fix upside-down corner stair placement ( #4709 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4709
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-12-01 15:27:30 +01:00
kno10
f14ff83737
mob attack tweaks
2024-12-01 00:53:42 +01:00
kno10
6510ea4777
fix child == true when child = 1
2024-12-01 00:53:42 +01:00
kno10
932118f10b
More tweaks to pathfinding
2024-12-01 00:53:42 +01:00
kno10
4388152650
Make villagers hurry for long paths and night
2024-12-01 00:53:42 +01:00
kno10
5779be305c
avoid trivial fences, open some fence gates
2024-12-01 00:53:42 +01:00
kno10
86f4d8243d
Improve starting and end point of pathfinding.
2024-12-01 00:53:42 +01:00
kno10
f377f97348
pathfinding improvements
2024-12-01 00:53:42 +01:00
kno10
230cd5154c
Improve danger avoidance code.
2024-12-01 00:53:42 +01:00
kno10
54bc4f7545
fix and optimize Fleckenstein
2024-12-01 00:53:42 +01:00
kno10
a67938904e
small code cleanups
2024-12-01 00:53:42 +01:00
kno10
63c83cf440
also cleanup mount.lua
2024-12-01 00:53:42 +01:00
kno10
83cec7ed23
some more cleanups, from code review
2024-12-01 00:53:42 +01:00
kno10
084211d87e
code cleanups
2024-12-01 00:53:42 +01:00
kno10
5b27cb80fe
movement improvements, door opening
2024-12-01 00:53:42 +01:00
kno10
e78f5cdbe9
further movement tweaks
2024-12-01 00:53:42 +01:00
kno10
e4deb9c7b5
Movement and path finding improvements.
2024-12-01 00:53:42 +01:00
kno10
77c6c34d0e
Mob pushing improvements
2024-12-01 00:53:42 +01:00
kno10
b91f48b419
add and use turn_by/turn_in_direction methods
2024-12-01 00:53:42 +01:00
kno10
5eda59dc13
reduce code duplication, add mob:stand()
2024-12-01 00:53:42 +01:00
kno10
8c2289686d
cleanups
2024-12-01 00:53:42 +01:00
kno10
67055959c6
fix delay=0 in combat code, tune turning parameters
2024-12-01 00:53:42 +01:00
kno10
995f1386db
More help getting out of water
2024-12-01 00:53:42 +01:00
kno10
1ac53b9c2a
More movement code cleanups.
...
Closes #4506 #4502
2024-12-01 00:53:42 +01:00
kno10
114a7d2b17
More cleanup and improvements to movement code
2024-12-01 00:53:42 +01:00
kno10
33454d7545
More movement code improvements.
2024-12-01 00:53:42 +01:00
kno10
05d6a283a0
Try to reduce how much mobs fall off cliffs.
...
See #4464 and many more.
2024-12-01 00:53:41 +01:00
kno10
ef763e396c
Adjust bones, animations slightly from b3d data.
...
Initialize bones on spawn.
Note: to obatin bone values, try in Blender
"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))
or
"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-12-01 00:31:48 +01:00
kno10
c6c77766e3
Rewrite the head swivel code math
2024-12-01 00:31:48 +01:00
teknomunk
2f4e23e403
Add parenthesis for clarity, check pos before using, endermen->rovers in comment
2024-11-30 09:03:36 -06:00
teknomunk
835f97a61e
Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code
2024-11-28 21:03:18 +01:00
teknomunk
42b7dc9ce8
Switch to using not mcl_burning.is_affected_by_rain()
2024-11-28 21:03:18 +01:00
teknomunk
a643424726
Specify rain damage for rovers
2024-11-28 21:03:18 +01:00
seventeenthShulker
ae263a19c9
Remove unnecessary raycast from rover (and use the mcl_burning api where we can)
2024-11-28 21:03:18 +01:00