Commit Graph

2355 Commits

Author SHA1 Message Date
teknomunk
1db9723c9b Fix condition on node collision for mob projectiles 2024-12-07 19:15:38 +01:00
teknomunk
ffb1d39464 Correct damage for mob projectiles 2024-12-07 19:15:38 +01:00
teknomunk
1db0c30be7 Move arrow self-collision grace logic to vl_projectile then apply to mob projectiles and splash and linger potions, allow entity luaentity to be passed to mcl_util.get_entity_id() 2024-12-07 19:15:38 +01:00
teknomunk
8f8d27d7e0 Replace _puncher with _owner, rework projectile code to make _owner a string, copy mcl_util.gen_uuid() from minecart branch, add mcl_util.get_entity_id(), fix crash 2024-12-07 19:15:38 +01:00
the-real-herowl
d97d0a9b35 Fixed abnormal skull rotation 2024-12-07 19:15:38 +01:00
the-real-herowl
d0c8721afd Fixed wither skulls
- wither skulls now hit players again
- wither skulls (strong version) don't cause a crash anymore
2024-12-07 19:15:38 +01:00
teknomunk
53674ea9ef Prevent dereferencing nil in wither.lua, fix minor typo in debug statement 2024-12-07 19:15:38 +01:00
teknomunk
09028a6bcf Stop wither from shooting itself 2024-12-07 19:15:38 +01:00
teknomunk
c465c469c3 Fix unintentional collision box change 2024-12-07 19:15:38 +01:00
teknomunk
9da0808142 Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage 2024-12-07 19:15:38 +01:00
teknomunk
6173333c9e Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it 2024-12-07 19:15:38 +01:00
teknomunk
6c22307d99 Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball) 2024-12-07 19:15:38 +01:00
teknomunk
106646db61 Remove redundant check 2024-12-07 19:15:38 +01:00
teknomunk
899bb2d3e3 Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup 2024-12-07 19:15:38 +01:00
teknomunk
5668dae194 Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far 2024-12-07 19:15:38 +01:00
Mikita Wiśniewski
e42a863d92 Fix crash on mobs spawning in <5.9 (#4737)
This patches a copypaste blunder made in ef763e396c.

Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4737
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-12-07 14:58:17 +01:00
villager8472
c6c5de7335 Fixed hoglins never dropping leather. (#4736)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4736
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: villager8472 <gecko15x@gmx.de>
Co-committed-by: villager8472 <gecko15x@gmx.de>
2024-12-06 20:26:40 +01:00
kno10
f14ff83737 mob attack tweaks 2024-12-01 00:53:42 +01:00
kno10
6510ea4777 fix child == true when child = 1 2024-12-01 00:53:42 +01:00
kno10
932118f10b More tweaks to pathfinding 2024-12-01 00:53:42 +01:00
kno10
4388152650 Make villagers hurry for long paths and night 2024-12-01 00:53:42 +01:00
kno10
5779be305c avoid trivial fences, open some fence gates 2024-12-01 00:53:42 +01:00
kno10
86f4d8243d Improve starting and end point of pathfinding. 2024-12-01 00:53:42 +01:00
kno10
f377f97348 pathfinding improvements 2024-12-01 00:53:42 +01:00
kno10
230cd5154c Improve danger avoidance code. 2024-12-01 00:53:42 +01:00
kno10
54bc4f7545 fix and optimize Fleckenstein 2024-12-01 00:53:42 +01:00
kno10
a67938904e small code cleanups 2024-12-01 00:53:42 +01:00
kno10
63c83cf440 also cleanup mount.lua 2024-12-01 00:53:42 +01:00
kno10
83cec7ed23 some more cleanups, from code review 2024-12-01 00:53:42 +01:00
kno10
084211d87e code cleanups 2024-12-01 00:53:42 +01:00
kno10
5b27cb80fe movement improvements, door opening 2024-12-01 00:53:42 +01:00
kno10
e78f5cdbe9 further movement tweaks 2024-12-01 00:53:42 +01:00
kno10
e4deb9c7b5 Movement and path finding improvements. 2024-12-01 00:53:42 +01:00
kno10
77c6c34d0e Mob pushing improvements 2024-12-01 00:53:42 +01:00
kno10
b91f48b419 add and use turn_by/turn_in_direction methods 2024-12-01 00:53:42 +01:00
kno10
5eda59dc13 reduce code duplication, add mob:stand() 2024-12-01 00:53:42 +01:00
kno10
8c2289686d cleanups 2024-12-01 00:53:42 +01:00
kno10
67055959c6 fix delay=0 in combat code, tune turning parameters 2024-12-01 00:53:42 +01:00
kno10
995f1386db More help getting out of water 2024-12-01 00:53:42 +01:00
kno10
1ac53b9c2a More movement code cleanups.
Closes #4506 #4502
2024-12-01 00:53:42 +01:00
kno10
114a7d2b17 More cleanup and improvements to movement code 2024-12-01 00:53:42 +01:00
kno10
33454d7545 More movement code improvements. 2024-12-01 00:53:42 +01:00
kno10
05d6a283a0 Try to reduce how much mobs fall off cliffs.
See #4464 and many more.
2024-12-01 00:53:41 +01:00
kno10
ef763e396c Adjust bones, animations slightly from b3d data.
Initialize bones on spawn.

Note: to obatin bone values, try in Blender

"%.3f, %.3f, %.3f" % tuple((bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) * Vector((1,-1,1)))

or

"{0:.3f}, {1:.3f}, {2:.3f}".format(*(bpy.context.object.pose.bones["head.control"].head - bpy.context.object.pose.bones["head.control"].tail) @ bpy.context.object.pose.bones["head.control"].matrix * Vector((1,-1,1)))
2024-12-01 00:31:48 +01:00
kno10
c6c77766e3 Rewrite the head swivel code math 2024-12-01 00:31:48 +01:00
teknomunk
2f4e23e403 Add parenthesis for clarity, check pos before using, endermen->rovers in comment 2024-11-30 09:03:36 -06:00
teknomunk
835f97a61e Add mcl_burning.is_affected_by_sunlight(), rework mob light/sunlight damage and burning code 2024-11-28 21:03:18 +01:00
teknomunk
42b7dc9ce8 Switch to using not mcl_burning.is_affected_by_rain() 2024-11-28 21:03:18 +01:00
teknomunk
a643424726 Specify rain damage for rovers 2024-11-28 21:03:18 +01:00
seventeenthShulker
ae263a19c9 Remove unnecessary raycast from rover (and use the mcl_burning api where we can) 2024-11-28 21:03:18 +01:00