teknomunk
252684abed
Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
2024-11-28 14:00:59 -06:00
teknomunk
c42b88ad09
Small optimization for calculating _allow_punch
2024-11-28 14:00:59 -06:00
teknomunk
824a3c620b
Remove unnecessary vectory copy
2024-11-28 14:00:59 -06:00
teknomunk
46a4f2051f
Make splash, lingering and othe projectiles hit players
2024-11-28 14:00:59 -06:00
teknomunk
1339fdef17
Stop minimum draw arrows from hitting player that shot them
2024-11-28 14:00:59 -06:00
teknomunk
1931d16586
Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
2024-11-28 14:00:59 -06:00
teknomunk
905f48b69b
Inline dir_to_pitch() and use correct formula for pitch
2024-11-28 14:00:59 -06:00
teknomunk
8b0213d304
Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
2024-11-28 14:00:59 -06:00
teknomunk
f166d17a75
Address more review comments
2024-11-28 14:00:58 -06:00
teknomunk
31eccb439d
Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
2024-11-28 14:00:58 -06:00
teknomunk
102ed76af1
Fix picking up tipped arrows
2024-11-28 14:00:58 -06:00
teknomunk
9b8c4fe75c
Fix crash with splash potions of harming, make splash particles match potion color
2024-11-28 14:00:58 -06:00
teknomunk
bd4bf09c8a
Fix splash potions, fix crash when projectiles hit unknown nodes
2024-11-28 14:00:58 -06:00
teknomunk
93d3d95856
Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
2024-11-28 14:00:58 -06:00
teknomunk
329f43b6d1
Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
2024-11-28 14:00:58 -06:00
teknomunk
b3d4943328
Convert lingering potion to vl_projectile
2024-11-28 14:00:58 -06:00
teknomunk
16dd9ed9af
Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
2024-11-28 14:00:58 -06:00
teknomunk
cc36a794f6
Fix crash related to nil _time_in_air
2024-11-28 14:00:58 -06:00
teknomunk
d5af0f095a
Revert entity->object for three lines
2024-11-28 14:00:58 -06:00
teknomunk
aef25dc1a5
Fix typo _ -> .
2024-11-28 14:00:58 -06:00
teknomunk
272ccb4b5e
Add empty line
2024-11-28 14:00:58 -06:00
teknomunk
2da5da65a0
Fix typo in api.md, add TODO, change entity -> object
2024-11-28 14:00:58 -06:00
teknomunk
cf032c7a8a
Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
2024-11-28 14:00:58 -06:00
teknomunk
a7a18f00b3
Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
2024-11-28 14:00:58 -06:00
teknomunk
cdc0f01e67
Resolve more review comments, fix crash
2024-11-28 14:00:58 -06:00
teknomunk
cc18538a1d
Resolve review comments
2024-11-28 14:00:58 -06:00
teknomunk
777b55bb2a
Remove debug print
2024-11-28 14:00:58 -06:00
teknomunk
6dc359c880
Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
2024-11-28 14:00:58 -06:00
teknomunk
c3a1d043d7
Fix documentation for raycast_collides_with_entities
2024-11-28 14:00:58 -06:00
teknomunk
848642b2ae
Add API documentation, minor API cleanup
2024-11-28 14:00:58 -06:00
teknomunk
6aabdd2eb5
Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
2024-11-28 14:00:58 -06:00
teknomunk
722448c295
Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
2024-11-28 14:00:58 -06:00
teknomunk
99c98b87e1
Fix crash on startup
2024-11-28 14:00:58 -06:00
teknomunk
cceee139c6
More refactoring to generalize arrow code into projectile
2024-11-28 14:00:58 -06:00
teknomunk
f765da0d7a
Start mcl_bows:arrow_entity refactor
2024-11-28 14:00:58 -06:00
teknomunk
e6e39b8bcb
Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
2024-11-28 14:00:58 -06:00
teknomunk
c74ce364af
Finish reworking all items in mcl_throwing
2024-11-28 14:00:58 -06:00
teknomunk
012d0fe557
Add in vl_projectile, add mcl_util.match_node_to_filter
2024-11-28 14:00:58 -06:00
teknomunk
958afd3030
Move node related functions to mods/CORE/mcl_util/nodes.lua
2024-11-28 14:00:56 -06:00
teknomunk
96212156ba
Create vl_projectile and refactor snowball and partially refactor ender pearl
2024-11-28 13:57:48 -06:00
teknomunk
b582afeb1f
Update documentation for Minetest rename to Luanti ( #4706 )
...
This updates the VoxeLibre documentation by replacing "Minetest" with "Luanti" and updating links.
Done:
* Update "Minetest" in documentation and comments to "Luanti"
* Update links to forums, ContentDB and Luanti project web page
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4706
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-11-28 20:55:48 +01:00
marro
4dc5d0939c
Whitespace fix in translation ( #4701 )
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
the-real-herowl
32b334322b
Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' ( #4685 ) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master
...
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4685
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-11 01:44:27 +01:00
grorp
88c3c4558b
Fix for VoxeLibre
2024-11-10 15:14:56 +01:00
grorp
3954acdfb7
Creative inventory: padding[-0.015,-0.015] on mobile
...
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00
grorp
02b354f54a
Avoid tab buttons going off-screen with high scaling values
2024-11-10 15:14:56 +01:00
grorp
cb624fe1d9
Creative inventory: Make the whole tab button clickable
...
Previously, only the tab icon was clickable. Clicking next to the icon would
just close the inventory.
The icon is still kept clickable too since that gives a nicer press animation.
I didn't end up using image_button because that resulted in a different image
size and position, even with the exact same coordinates.
2024-11-10 15:14:56 +01:00
grorp
bd9ab16762
Add touch_interaction to (cross)bow and spyglass
2024-11-10 15:14:56 +01:00
kno10
fb3c85e289
Improve stalker textures ( #4674 )
...
- don't change back to default texture when falling, but rather keep the previous texture
- use a colorized default texture for gaps in the texture
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4674
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 12:02:20 +01:00
kno10
f6f5481f30
Attempt to fix chest minecarts, at least for 5.9 ( #4684 )
...
Not using the `RecheckCartHack` on >5.9 seems to help with #4670 - not tested on older minetest; chest minecarts might still be empty there when the block is unloaded in the meantime. For <5.9, maybe it helps to decrease the time interval, 3 seconds seems to fairly long.
This also makes the minecarts random: 40% minecart, 40% chest minecart, 20% tnt minecart.
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4684
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-11-10 11:41:19 +01:00