teknomunk
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4862c041c0
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Resolve luacheck findings
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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38ce98f2b8
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Fix crashes in mcl_throwing
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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898588539a
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Fix crash when hit with an arrow that is not piercing
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2024-11-28 14:00:59 -06:00 |
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the-real-herowl
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ea353e209f
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Rockets and piercing arrows fixed
They both work properly now.
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2024-11-28 14:00:59 -06:00 |
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the-real-herowl
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300a941b0f
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Fix throwables' punch allow check
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2024-11-28 14:00:59 -06:00 |
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the-real-herowl
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a5e36cbfb6
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Fixed abnormal skull rotation
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2024-11-28 14:00:59 -06:00 |
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the-real-herowl
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76b9c5edee
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Fixed wither skulls
- wither skulls now hit players again
- wither skulls (strong version) don't cause a crash anymore
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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dcba6f9bad
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Add attribution with exact links for minetest code
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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931344218e
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Add hook to allow piercing enchantment to be implemented
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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e15525167b
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Fix chick spawning in the presence of a functional has_room() check
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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81c583fc77
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Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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b301c45434
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Make egg and snowball stack count match master
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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ad51d5943b
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Prevent dereferencing nil in wither.lua, fix minor typo in debug statement
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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032277071c
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Add workarround for random velocity change of particles on creation
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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425d5e957a
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Make sure a projectile sets on fire the thing it collided with
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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8f7554c953
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Stop wither from shooting itself
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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110eaf056b
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Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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4563cf1e2f
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Fix unintentional collision box change
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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244b2345ee
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Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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50f210a314
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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801eeec7c4
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Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball)
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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75300bf4bb
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Make snowballs have the same collision conditions as before
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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2580f0bb87
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Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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c6ea6ac596
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Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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12e44b7d10
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Remove redundant check
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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f7c20748e7
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Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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cd11f1c588
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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252684abed
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Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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c42b88ad09
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Small optimization for calculating _allow_punch
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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824a3c620b
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Remove unnecessary vectory copy
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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46a4f2051f
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Make splash, lingering and othe projectiles hit players
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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1339fdef17
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Stop minimum draw arrows from hitting player that shot them
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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1931d16586
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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905f48b69b
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Inline dir_to_pitch() and use correct formula for pitch
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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8b0213d304
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Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
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2024-11-28 14:00:59 -06:00 |
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teknomunk
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f166d17a75
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Address more review comments
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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31eccb439d
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Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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102ed76af1
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Fix picking up tipped arrows
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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9b8c4fe75c
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Fix crash with splash potions of harming, make splash particles match potion color
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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bd4bf09c8a
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Fix splash potions, fix crash when projectiles hit unknown nodes
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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93d3d95856
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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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329f43b6d1
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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b3d4943328
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Convert lingering potion to vl_projectile
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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16dd9ed9af
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Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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cc36a794f6
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Fix crash related to nil _time_in_air
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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d5af0f095a
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Revert entity->object for three lines
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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aef25dc1a5
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Fix typo _ -> .
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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272ccb4b5e
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Add empty line
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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2da5da65a0
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Fix typo in api.md, add TODO, change entity -> object
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2024-11-28 14:00:58 -06:00 |
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teknomunk
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cf032c7a8a
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Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-11-28 14:00:58 -06:00 |
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