Commit Graph

11026 Commits

Author SHA1 Message Date
teknomunk
4862c041c0 Resolve luacheck findings 2024-11-28 14:00:59 -06:00
teknomunk
38ce98f2b8 Fix crashes in mcl_throwing 2024-11-28 14:00:59 -06:00
teknomunk
898588539a Fix crash when hit with an arrow that is not piercing 2024-11-28 14:00:59 -06:00
the-real-herowl
ea353e209f Rockets and piercing arrows fixed
They both work properly now.
2024-11-28 14:00:59 -06:00
the-real-herowl
300a941b0f Fix throwables' punch allow check 2024-11-28 14:00:59 -06:00
the-real-herowl
a5e36cbfb6 Fixed abnormal skull rotation 2024-11-28 14:00:59 -06:00
the-real-herowl
76b9c5edee Fixed wither skulls
- wither skulls now hit players again
- wither skulls (strong version) don't cause a crash anymore
2024-11-28 14:00:59 -06:00
teknomunk
dcba6f9bad Add attribution with exact links for minetest code 2024-11-28 14:00:59 -06:00
teknomunk
931344218e Add hook to allow piercing enchantment to be implemented 2024-11-28 14:00:59 -06:00
teknomunk
e15525167b Fix chick spawning in the presence of a functional has_room() check 2024-11-28 14:00:59 -06:00
teknomunk
81c583fc77 Fix dispenser arrows so they hit players and entities, minetest.register_entity -> vl_projectile.register for mcl_throwing:egg 2024-11-28 14:00:59 -06:00
teknomunk
b301c45434 Make egg and snowball stack count match master 2024-11-28 14:00:59 -06:00
teknomunk
ad51d5943b Prevent dereferencing nil in wither.lua, fix minor typo in debug statement 2024-11-28 14:00:59 -06:00
teknomunk
032277071c Add workarround for random velocity change of particles on creation 2024-11-28 14:00:59 -06:00
teknomunk
425d5e957a Make sure a projectile sets on fire the thing it collided with 2024-11-28 14:00:59 -06:00
teknomunk
8f7554c953 Stop wither from shooting itself 2024-11-28 14:00:59 -06:00
teknomunk
110eaf056b Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes 2024-11-28 14:00:59 -06:00
teknomunk
4563cf1e2f Fix unintentional collision box change 2024-11-28 14:00:59 -06:00
teknomunk
244b2345ee Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage 2024-11-28 14:00:59 -06:00
teknomunk
50f210a314 Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it 2024-11-28 14:00:59 -06:00
teknomunk
801eeec7c4 Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball) 2024-11-28 14:00:59 -06:00
teknomunk
75300bf4bb Make snowballs have the same collision conditions as before 2024-11-28 14:00:59 -06:00
teknomunk
2580f0bb87 Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master 2024-11-28 14:00:59 -06:00
teknomunk
c6ea6ac596 Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field 2024-11-28 14:00:59 -06:00
teknomunk
12e44b7d10 Remove redundant check 2024-11-28 14:00:59 -06:00
teknomunk
f7c20748e7 Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup 2024-11-28 14:00:59 -06:00
teknomunk
cd11f1c588 Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far 2024-11-28 14:00:59 -06:00
teknomunk
252684abed Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity 2024-11-28 14:00:59 -06:00
teknomunk
c42b88ad09 Small optimization for calculating _allow_punch 2024-11-28 14:00:59 -06:00
teknomunk
824a3c620b Remove unnecessary vectory copy 2024-11-28 14:00:59 -06:00
teknomunk
46a4f2051f Make splash, lingering and othe projectiles hit players 2024-11-28 14:00:59 -06:00
teknomunk
1339fdef17 Stop minimum draw arrows from hitting player that shot them 2024-11-28 14:00:59 -06:00
teknomunk
1931d16586 Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players 2024-11-28 14:00:59 -06:00
teknomunk
905f48b69b Inline dir_to_pitch() and use correct formula for pitch 2024-11-28 14:00:59 -06:00
teknomunk
8b0213d304 Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound 2024-11-28 14:00:59 -06:00
teknomunk
f166d17a75 Address more review comments 2024-11-28 14:00:58 -06:00
teknomunk
31eccb439d Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-11-28 14:00:58 -06:00
teknomunk
102ed76af1 Fix picking up tipped arrows 2024-11-28 14:00:58 -06:00
teknomunk
9b8c4fe75c Fix crash with splash potions of harming, make splash particles match potion color 2024-11-28 14:00:58 -06:00
teknomunk
bd4bf09c8a Fix splash potions, fix crash when projectiles hit unknown nodes 2024-11-28 14:00:58 -06:00
teknomunk
93d3d95856 Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-11-28 14:00:58 -06:00
teknomunk
329f43b6d1 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-11-28 14:00:58 -06:00
teknomunk
b3d4943328 Convert lingering potion to vl_projectile 2024-11-28 14:00:58 -06:00
teknomunk
16dd9ed9af Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-11-28 14:00:58 -06:00
teknomunk
cc36a794f6 Fix crash related to nil _time_in_air 2024-11-28 14:00:58 -06:00
teknomunk
d5af0f095a Revert entity->object for three lines 2024-11-28 14:00:58 -06:00
teknomunk
aef25dc1a5 Fix typo _ -> . 2024-11-28 14:00:58 -06:00
teknomunk
272ccb4b5e Add empty line 2024-11-28 14:00:58 -06:00
teknomunk
2da5da65a0 Fix typo in api.md, add TODO, change entity -> object 2024-11-28 14:00:58 -06:00
teknomunk
cf032c7a8a Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-11-28 14:00:58 -06:00