kno10
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6510ea4777
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fix child == true when child = 1
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2024-12-01 00:53:42 +01:00 |
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kno10
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83cec7ed23
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some more cleanups, from code review
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2024-12-01 00:53:42 +01:00 |
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kno10
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084211d87e
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code cleanups
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2024-12-01 00:53:42 +01:00 |
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kno10
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5b27cb80fe
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movement improvements, door opening
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2024-12-01 00:53:42 +01:00 |
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kno10
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114a7d2b17
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More cleanup and improvements to movement code
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2024-12-01 00:53:42 +01:00 |
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kno10
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dcfd31d17a
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Avoid random jumps when standing due to gravity (fewer villagers on the roofs) (#4547)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4547
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
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2024-09-30 11:22:31 +02:00 |
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kno10
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77382d930e
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Typo in setting name, default should be false (#4492)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4492
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
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2024-08-03 17:52:51 +02:00 |
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teknomunk
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3928e12634
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Fix two more crashes, stray space
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2024-06-24 03:06:26 +02:00 |
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teknomunk
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0a2336ad82
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Handle conversion of mobs that were incorrectly converted
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2024-06-24 03:06:26 +02:00 |
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the-real-herowl
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63b2da7aa0
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Added on_save_effect support for mobs
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2024-05-22 21:03:43 +02:00 |
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the-real-herowl
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914e3c6c2a
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Effects persist on loads for mobs too
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2024-05-22 21:03:43 +02:00 |
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the-real-herowl
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4b83aaaa77
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Renaming throughout docs and comments
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2024-05-07 11:38:00 +00:00 |
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ancientmarinerdev
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5a059379b2
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Group damage logic. Remove physics falling logic out of suspend with duplicate falling call
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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952a90bfde
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Re-organise mob_step for better clarity
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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f326fa620f
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Optimise do states and env danger check
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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519b237ba8
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Jumping check only called once per mob_step and refactor duplicate water danger, cliff fall logic
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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72c3f87925
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Reduce excessive mob overhead
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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818052dc6c
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Fix mob textures getting reset on shutdown/startup
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2023-05-15 13:54:23 +00:00 |
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ancientmarinerdev
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0787d7a988
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Remove duplicate code that has been moved.
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2023-05-11 16:33:55 +00:00 |
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ancientmarinerdev
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8a771ebfce
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Allow adjustment of attack frequency. Reduce attack frequency of Hoglins. Move on_step and do_states functionality off of the attack timer on to their own timer.
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2023-05-11 16:33:55 +00:00 |
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ancientmarinerdev
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ea4ea3f05e
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Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with.
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2023-05-09 22:24:40 +00:00 |
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ancientmarinerdev
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049406162e
|
Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded.
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2023-03-25 01:55:52 +00:00 |
|
ancientmarinerdev
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ff1b941d19
|
Clean and improve profiler info
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2023-03-17 15:20:51 +00:00 |
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ancientmarinerdev
|
be269b2034
|
Make error handling safe in case pos is missing
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2023-03-17 15:20:51 +00:00 |
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ancientmarinerdev
|
97091de67f
|
Log pos info only prior to crash
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2023-03-17 15:20:51 +00:00 |
|
Johannes Fritz
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150222583a
|
clearmobs command: nametagged/tamed is exclusive
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2023-03-15 13:22:35 -05:00 |
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Johannes Fritz
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a3e6f90b09
|
clearmobs command improvement
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2023-03-15 16:25:28 +00:00 |
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ancientmarinerdev
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270820125d
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Add in a default for improved clearmobs command.
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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fc7eb135e6
|
Comment out leftover logging
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
|
c97fef03b9
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Comment out logging, and add in the destruction
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2023-03-14 02:45:33 +00:00 |
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ancientmarinerdev
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37ca0efe05
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New, improved, safe clearmobs command
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2023-03-14 02:45:33 +00:00 |
|
ancientmarinerdev
|
0f7efcf9c1
|
Fix error handling compatibility with Minetest bundled Lua
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2023-03-12 21:52:35 +00:00 |
|
ancientmarinerdev
|
6097dacbab
|
Only check herd if in range
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2023-03-11 00:05:53 +00:00 |
|
ancientmarinerdev
|
5b7132ac5e
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Fix duplicate call for jump check
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2023-03-11 00:05:53 +00:00 |
|
ancientmarinerdev
|
5fc78bf6b0
|
Use unique name for function. Add development flag to enable crashing locally
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2023-03-11 00:05:53 +00:00 |
|
ancientmarinerdev
|
b47ef9275b
|
Fix whoops
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2023-03-11 00:05:53 +00:00 |
|
ancientmarinerdev
|
ce6d9d561f
|
When mob out of range, avoid processing expensive or unneccessary things
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2023-03-11 00:05:53 +00:00 |
|
epCode
|
e48dabc8be
|
Create the Jockey api and use it on Skel/Spid
|
2023-02-28 17:46:21 +00:00 |
|
ancientmarinerdev
|
4d61e32021
|
Clean up error handling
|
2023-02-16 23:15:55 +00:00 |
|
ancientmarinerdev
|
7c602ce82c
|
Tidy up error handling.
|
2023-02-16 23:15:55 +00:00 |
|
ancientmarinerdev
|
ae92c51155
|
Adding error handling to the mob step function
|
2023-02-16 23:15:55 +00:00 |
|
Michieal
|
f05e976d18
|
changed comment.
|
2023-02-14 01:50:05 +00:00 |
|
Michieal
|
5533ec7bac
|
fix mobs losing their textures.
|
2023-02-14 01:50:05 +00:00 |
|
ancientmarinerdev
|
2fd7f8c69f
|
Fix hungry sheep and hyrdophobic passive mobs
|
2023-02-11 00:37:16 +00:00 |
|
ancientmarinerdev
|
39d4434df1
|
Reorder on_step calls
|
2023-02-08 19:34:04 +00:00 |
|
ancientmarinerdev
|
4b9482cb09
|
Mobs should not drop XP when dying by fire from sunlight
|
2023-02-08 19:34:04 +00:00 |
|
ancientmarinerdev
|
245ce99223
|
Using mcl_vars
|
2023-01-31 02:28:04 +00:00 |
|
ancientmarinerdev
|
1f107ec0c7
|
Tidy
|
2023-01-31 02:28:04 +00:00 |
|
ancientmarinerdev
|
c209537cfe
|
Make it a bit less chatty for logging
|
2023-01-31 02:28:04 +00:00 |
|
ancientmarinerdev
|
d583ccb986
|
Oooops, wrong number
|
2023-01-31 02:28:04 +00:00 |
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